Hearts of Iron IV

Hearts of Iron IV

830 ratings
MTG Expanded (Not Updated since v1.11.1)
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File Size
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16.815 MB
8 Jun, 2020 @ 9:47am
23 Nov, 2021 @ 1:40pm
19 Change Notes ( view )
You need DLC to use this item.

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MTG Expanded (Not Updated since v1.11.1)

Description
BUG NOTICE
- Attempting to install a light or light-medium turret on a Cruiser V hull will result in the save button being greyed out and a error message stating: "The current design cannot be used in the tank_designer_unknown role." This error does not effect Heavy Cruiser V's or any other aspects of the game and does not cause a CTD. The fix is proving more complex than anticipated and will take time to discover.

Current HOI4 Version Supported: Barbarossa v1.11.1

Description:
Man the Guns Extended adds new surface warship and submarine hulls as well as over 20 new ship modules greatly expanding ship customization options. This mod makes no changes to vanilla ships or modules. It only adds to them so the AI experience should remain unchanged. The new ships and modules can all be unlocked through research in the naval technology tree.

Details:
Ships added: Super-Heavy Battleship II, Flight-Deck Cruisers, Large Cruiser, 1945 Submarine Hull, Submarine Cruisers 1 & 2, Submarine Carrier and Midget Submarine.
Ships unlocked: Pre-Dreadnought Battleship, SH Battleship II, Coastal Defense Ship, Torpedo Cruiser, Submarine Cruiser I
Modules added: Too many to list. While most modules focus on submarines, many can be applied to surface vessels as well. All modules are based on historic technologies.

Compatibility:
MTG Expanded file structure was created with compatibility in mind. We went to great pains to avoid changing vanilla structures. That is why tangent technologies that impact naval aspects of the game such as anti-aircraft guns are unlocked with scripts instead of changing the tech tree. Having said that, it was necessary to alter a few files. This mod should be compatible with any mod that does not make changes to: MTG Naval tech tree, Battleship equipment file and the submarine top view file.

Compatibility Patches:
Road to '56 - RT56 Compatibility Patch.
Expert AI 4.0 - Expert AI 4.0 Compatbility Patch
Kaiserreich - Kaiserreich Compatibility Patch
New Ship turret and slot - NSTS Compatibility Patch
White Lion's Ship Modules - WLSM Compatibility Patch

Translation Links:
Deutsche (German) - by Pozzeidon
Pусский (Russian) - by cоcик
日本語 (Japanese) - by 初雪
汉化 (Chinese) - by IndelibleGlacier

Future Updates:
Development of this mod will continue to explore implementing historical ships and modules, including adding battleship carrier hybrids. Additionally, adding 3D models and balancing will be an ongoing process.

Special Thanks:
Licarious Fenrir creator of the cruiser submarine mod which MTG Expanded is based upon and for his in-depth help in getting this mod to work.
Stoker182 whose actual naval experience guided much of the development of this mod.
Tacrne1 whose art formed the bases for the Cruiser Submarine II. You can see his work at: https://www.deviantart.com/tacrn1
Lamp's Eqpt Icons by 电灯弗里曼 for use of his cruiser submarine and carrier submarine icons for this mod. he also created numerous other tech-tree and module icons specifically for this MTG Expanded, making vast improvements on my questionable artistic attempts. His mod vastly expands the arsenal of unique art and is far superior to anything I could create. Plus it pairs well with this mod.
Popular Discussions View All (9)
108
4 Dec, 2022 @ 3:45pm
PINNED: Suggestions Thread: Help improve this mod.
RyansPlace
49
31 Dec, 2022 @ 10:58pm
PINNED: Bug Reports
RyansPlace
10
5 Aug, 2023 @ 11:33pm
Adding tools to modular equipment designer
RyansPlace
522 Comments
RyansPlace  [author] 24 Oct @ 12:01pm 
Sure, it's open domain. I'd be interested to hear any improvements you make to mtgx assets you use. I may borrow them back in the future.
anonymousanonymous 24 Oct @ 9:49am 
Hey I'm thinking of doing a submod or submods for Road to 56 to expand the IJN and add in new techs and focuses and potentially some "extras" for other countries, would any of you devs be willing to let me use assets or chat to get some direction for the submod? thanks
Counter Culture 11 Oct @ 3:12pm 
Sounds good, as soon as I saw some of the stuff this new DLC is adding I was pleased to see stuff from this mod making it into the actual game in some form, and glad to hear you would scale this mod accordingly.
RyansPlace  [author] 11 Oct @ 7:39am 
A quick communique: I'm busy with the military and have not had time to work on this mod. Having said that, the latest dev newsletter announced adding a lot of features found in this mod and some features I wanted to add here, but couldn't figure out how to code. The devs also announced that niche naval technologies previously limited to specific nations will now become available to everyone which was also previously addressed in this mod. So future work on mtgx will scale to what is included in the next game update. I firmly believe, the more they add the better. So here's a list of whats been announced so far:
- Cruiser Submarines
- Midget Submarines
- Air-Independent Propulsion module
- Anechoic Tiles module
- Ship and submarine launched missiles (not in mtgx, but was attempted)
Major König 8 May @ 1:10pm 
This mod is a must have.
Torres 13 Apr @ 8:08am 
Hey the Super Heavy Battleship 2 is not deploying when finished, in fact when placed in the naval line you cannot select the province of deployment it reade "undeployable" and once it finishes building it just disappears.

I'm using this mod with the Road to 56 expansion patch and of course RT56
testierlime 2 Apr @ 10:01am 
the things that this mod adds paradox cant compete so yeah id love to have it back with maybe even more content but bro you're going through waay more stress then any of us so come back when you can to update it but don't bother with the idiots spamming not many of us have to deal with a war situation
SpongeX 2 Apr @ 9:38am 
we need this mod bro, pls update it!
RyansPlace  [author] 2 Apr @ 5:36am 
To be fair to the update spamsters, i've been preoccupied with the war. I'm heading back to the states now so might have a bit of time to work on it. Though, i'm wondering if this mod still necessary with the changes Paradox made to the naval system?
testierlime 30 Mar @ 9:05pm 
the brother is working to update it you idiots spamming update aren't gonna make that any faster so stop