Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Tomb King Buildings
   
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Tags: mod, Campaign
File Size
Posted
Updated
258.594 KB
8 Jun, 2020 @ 12:23am
6 Jul, 2021 @ 5:13am
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Better Tomb King Buildings

Description



2020/06/11
-ver.1.1
모든 피라미드에 세력 전체 영웅고용랭크+1 추가
Factionwide hero recruit rank+1 added to all Pyramids.

2021/07/06
-ver.1.2
수입, 자원건물 수익 증가
전체적인 유닛 캡 증가
Income, resource building's income increased.
Overall unit cap increased.




툼 킹의 건물들을 강화하는 단순한 모드입니다

AI에게도 적용되며, 기본적으로 SFO와 호환되지 않습니다

세이브파일과 100% 호환됩니다

This mod improves Tomb King's buildings.

AIs are affected too, basically not compatible with SFO.

100% compatible with save file.







모든 피라미드
건설턴-2(8)
효과 증가, 연구율+5% 추가

아칸의 검은 탑
켐리, 리바라스 궁전, 네헥의 추방자 세력에게도 세력 세율+5% 추가

의식
건설턴-1, 건설비-500/1000
카노푸스 단지 생산량+1/2
전체고용용량+1

All Pyramids
build turn-2(8)
Effect improved, research rate+5% added

Black Tower of Arkhan
Factionwide tax rate+5% added to Khemri, Court of Lybaras, Exiles of Nehek

Ritual
build turn-1, construction cost-500/1000
Canopic jars+1/2
Global recruitment cap+1



전차
3티어 건설턴-1, 건설비-500, 스크리밍 스컬 캐터펄트 캡+1

보병
3티어 할버드 툼가드 캡+1

기병
건설비 감소, 3~5티어 건설턴-1
3티어 네헤카라 기수, 음침한 추적자 캡+1
4티어 네크로폴리스나이트 캡+1
5티어 할버드 네크로폴리스나이트 캡+1

우샤브티
4티어 대궁 우샤브티 캡+1

Chariot
Tier 3 build turn-1, construction cost-500, Screaming Skull Catapult cap+1

Infantry
Tier 3 Halberds Tomb Guard cap+1

Cavalry
Construction cost reduced, tier 3~5 build turn-1
Tier 3 Nehekhara Horsemen, Sepulchral Stalkers cap+1
Tier 4 Necropolis Knights cap+1
Tier 5 Halberds Necropolis Knights cap+1

Ushabti
Tier 4 Great Bow Ushabti cap+1



성장
3티어 건설비-500
성장치+20%
영지 건설비-1/2/3% 추가

수입
이동거리 보너스 영지 전체 적용
2, 3티어에 습격수입+3/5% 추가

공질
전리품 수익+1/2/3% 추가

항구
성장치+50%, 수입+75/150/225
세력전체 정착지 수입+1/2/3% 추가

네헤카라 성채
수성 중 리더십&근방+8 추가

왕족 매장실
본 자이언트 캡+1
연구율+5% 추가

Growth
Tier 3 construction cost-500
Growth+20%
Province construction cost-1/2/3% added

Income
Movement bonus now provincewide instead of region olny

Public Order
Post-Battle loot+1/2/3%

Nehekharan Citadel
Leadership and MD+8 while under siege

Royal Burial Chamber
Bone Giant cap+1
Research rate+5%



자원건물

대리석, 철, 목재, 흑요석
수익+100 추가
세력 전체 건설비-2% 추가

희귀동물, 염료, 털가죽, 오아시스
수익+75 추가(오아시스 제외)
영지수익+20% 추가

약초
수익+75, 세력 충원율+2% 추가

보석, 황금
보석에 수입+150 추가
세력전체 세율+1% 추가

그릇, 소금, 향신료, 와인
수익+75 추가
무역수입+3% 추가

Resource buildings

Marble, Iron, Timber, Obsidian
Income+100
Factionwide construction cost-2% added

Exotic Animal, Dye, Fur, Oasis
Income+75(except Oasis)
Province income+20% added

Medicine
Income+75
Factionwide replenishment+2% added

Gem, Gold
Income+150 to Gem
Factionwide tax rate+1% added

Pottery, Salt, Spice, Wine
Income+75
Trade income+3% added




8 Comments
No.213  [author] 12 Aug, 2021 @ 6:49am 
@J&S
It works well now, and currently have no idea to add something.
J&S 12 Aug, 2021 @ 5:37am 
are you going to update this mod for the new update?
Dan Kolov 28 Dec, 2020 @ 9:06am 
is this mod working with new update ?
Shepherd Bemeu 13 Sep, 2020 @ 10:47pm 
Any chance you would consider putting a unique building, similar to Mousillon's, in both Khalida and Khatep's starting capitals? That would significantly ease and enrich those campaigns, if you're interested in visiting them.
No.213  [author] 10 Jun, 2020 @ 10:44am 
@ask1514
감사합니다! 마음껏 싸셔도 됩니다!
ask1514 9 Jun, 2020 @ 3:35am 
선생님과 제 취향이 맞는건지 어쩜이렇게 필요한것만 딲딲 올리시는건지...
지리다 못해 젖어버렸읍니다 선생님...
No.213  [author] 8 Jun, 2020 @ 4:08am 
@0Q0m
Yeah, put aside the resource buildings, vanilla military buildings are too expensive. Although they don't have any of upkeep costs, still, building's costs are too high and don't they already have a weaker low-middle tier units as return of upkeep free? Anyway, Thanks again too! :)
0Q0m 8 Jun, 2020 @ 1:35am 
YEAH!!!:steamhappy: Thank you so much Rohn. >_<
For me this mod are not OP, In contrast i think more balance then CA do.
Vanilla building are truly garbage and expensive. Thank you again.(•‿•)