Ravenfield

Ravenfield

593 ratings
[WW2 Collection] M1A1 Carbine remake
   
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Content Type: Weapons
File Size
Posted
Updated
10.317 MB
6 Jun, 2020 @ 6:43am
13 Aug, 2020 @ 10:47am
4 Change Notes ( view )

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[WW2 Collection] M1A1 Carbine remake

In 2 collections by Mellamomellamo
Mellamo's mods
311 items
WW2 Collection project
216 items
Description
We've been training for years

Wanna join our server? -> https://discord.gg/KNVg6Nj
Full WW2 Collection -> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1418651185

"And thank god it isnt my server"-David
"Crippled Ha-Gos :pensive:"-Hans
"Ok yeah sorry David"-Eshay


The M1A1 Carbine was a paratrooper version of the M1 Carbine,with a side folding wire stock.You've been waiting for this remake for ages,so here you go


STATS:

-Damage->40 (3 shots to the body)
-Loadded ammo->15


CREDITS:
-Model->Jay
-Sounds->Erazer,Jay and Galahad
-Textures->Martino
-Thumbnail and UI icons->Erazer
118 Comments
hx20games 18 Aug @ 11:23pm 
Just like the Breda 30 when i save new config this automatically goes to equipment
bladezof_freedom 27 Jun @ 7:58am 
awwww the m4a1 little bro :3
rrrrtttt359 23 Apr @ 11:01am 
AIRBONE! hurh!!!!!!!!!!!!!!!
Mellamomellamo  [author] 7 Mar @ 2:26am 
np
Sprinic 6 Mar @ 9:04pm 
Game changing. Thank you for this gem
marshalsman91 11 Dec, 2024 @ 5:41pm 
mover and shaker you wrote so much!
Mellamomellamo  [author] 28 Nov, 2024 @ 12:15pm 
aint readin allat. I'm happy for you or sorry for your loss.
Mover and Shaker 28 Nov, 2024 @ 9:38am 
Since this is one of the best series of modules I've used in years, I hope it gets better.
Mover and Shaker 28 Nov, 2024 @ 9:38am 
Furthermore, I would like to discuss the issue of fire rates for robots using semi-automatic and bolt-action rifles in the game. Currently, there is not a significant difference in fire rate between robots using bolt-action rifles and those using semi-automatic rifles. This further distorts the balance, making semi-automatic rifles and the M1 Carbine seem overly weak.

For bolt-action rifles, I suggest a damage range of 101-105, which can be adjusted according to the specific firearm, such as faster-firing Lee-Enfields versus more powerful Mosin-Nagants.

Since this is one of the best series of modules I've used in years, I hope it gets better.

Thank you for your patience in reading this.I do hope you will refer to or discuss my suggestions.
Mover and Shaker 28 Nov, 2024 @ 9:36am 
Raise the damage of semi-automatic rifles to 80 or more, allowing players to knock down robots with one shot to the chest, but not instantly kill, to maintain effectiveness at a distance.
These adjustments would help balance the game while still respecting historical accuracy. In addition, it reduces the frustration of players who can't beat a bolt-action rifle with a semi-automatic rifle.Nor would an army with more advanced weaponry be able to defeat a bolt-action rifle army.