Serious Sam 3: BFE

Serious Sam 3: BFE

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Seasons Override
   
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Type: Additions
File Size
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25.712 KB
3 Jan, 2014 @ 4:26am
1 Change Note ( view )

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Seasons Override

Description
This mod lets you force the game to spawn in the season-related items, such as the Pumpkins/Gifts, as well as the Christmas trees and decorations. It does this by overriding the script that determines the current "Season". This is essentially an extention of my "Return of the Pumpkins" mod (which at this point should be removed/disabled for the sake of compatability).

This mod will also allow the items and decorations to appear in multiplayer. As well, I went and added the items and decorations to the Jewel of the Nile DLC levels, since the original script didn't do this.


By default, the season will be set to Christmas, but you can customize which season it is with this console command:

globals.SetSeason(Season)

Simply replace the "Season" between the brackets with the season index you want. The season indexes are as follows:

0 = None
1 = [Current Season]
2 = Halloween
3 = Christmas
4 = Christmas (No Items)
5 = All Seasons

So say, for instance, you wanted to set the Season to Halloween, you'd put in:

globals.SetSeason(2)


Notes:
-Since this is only for moddable version, you cannot use this mod to unlock Rodolfo when it isn't Christmas. In fact, Rodolfo cannot be unlocked through normal means in Moddable mode; you will have to use a mod for it.

-"[Current Season]" will make it so the script will use the season the game has defined

-"Christmas (No Items)" will still spawn the items that spawn the required enemies for the tree; just the OP health/armor/ammo pickups will not show up

-"All Seasons" will make it so all the items spawned are randomly either Pumpkins or Gifts. As well, all the Christmas decorations are spawned

-The enemy-spawning items will appear when the season is set to Halloween. They aren't required for anything; I just thought I'd add them in there for kicks

-The items that spawn enemies will spawn the enemies even if you're at full HP and can't pick up the item

-In multiplayer, it's recommended that all players have the mod, and have the mod set to the same season. The Christmas tree and decorations are completely local, and are spawned on individual client ends.

-In multiplayer, for clients, gibs won't appear to stick to the tree. This is purely a visual trick, as the gib *should* be stuck on the host's end (assuming the host has the mod, and has it set to any of the Christmas seasons).