Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
function: AdjustInfection -- file: SP_InfectionChanges.lua line # 36 | MOD: Sandbox+.
[10-05-24 16:27:28.873] ERROR: General , 1715372848873> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in AdjustInfection at KahluaUtil.fail line:82..
[10-05-24 16:27:28.873] ERROR: General , 1715372848873> DebugLogStream.printException> Stack trace:.
[10-05-24 16:27:28.874] LOG : General , 1715372848874> -----------------------------------------
STACK TRACE
Have to say, it's really cool being able to play like I did new, when i'm not sure if the zombie bite will killed me! I set a 99% chance the bite will be infected, and 80% chance it will be the knox virus. I always end up having the knox virus, but it's so much more rewarding desperately hoping against all odds that I will pull through.
While I get why the default game is going for 100% death with a bite, it honestly makes for boring gameplay once you get the mechanics, and just respawn at the first sign of a bite. Much moroe exhilarating game play with the smallest chance of survival that is (to the players perception) worth holding on for.