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function: AdjustInfection -- file: SP_InfectionChanges.lua line # 36 | MOD: Sandbox+.
[10-05-24 16:27:28.873] ERROR: General , 1715372848873> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in AdjustInfection at KahluaUtil.fail line:82..
[10-05-24 16:27:28.873] ERROR: General , 1715372848873> DebugLogStream.printException> Stack trace:.
[10-05-24 16:27:28.874] LOG : General , 1715372848874> -----------------------------------------
STACK TRACE
Have to say, it's really cool being able to play like I did new, when i'm not sure if the zombie bite will killed me! I set a 99% chance the bite will be infected, and 80% chance it will be the knox virus. I always end up having the knox virus, but it's so much more rewarding desperately hoping against all odds that I will pull through.
While I get why the default game is going for 100% death with a bite, it honestly makes for boring gameplay once you get the mechanics, and just respawn at the first sign of a bite. Much moroe exhilarating game play with the smallest chance of survival that is (to the players perception) worth holding on for.