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TheWalkingDeath, Ravage Scenario on Altis
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
964.364 KB
30 May, 2020 @ 11:41am
31 May, 2020 @ 1:28pm
3 Change Notes ( view )

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TheWalkingDeath, Ravage Scenario on Altis

Description
This is my overhauled Version of The Altis Frontier from HypenTorpedo (with RAVAGE MOD) (Thanks to him for allowing me to use his Mission as a Base) which can be found also here in the Workshop. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=905326339&searchtext=the+altis+frontier

Many adjustments in the settings make it run very smooth after the game initialized in the beginning after 30 secs. This mission in general is actually pretty performance friendly in comparison of what it offers! (A living TheWalkingDeath ;) World!)

-Many settings have been adjusted to reach a more brutal and hardcore survival experience and immersion in the Lands of the Dead.
-Intels: some positions are fixed for them for easier pick up, they look like brown folders mostly and can be found at places of interest.
-Side quests and awesome Story (can be found in the intels text) like in The Altis Frontier BUT way harder to master, a lot of places have been overhauled or added. OR just explore these Lands, you don't have to follow the Story.
-More Friendly and Bandit Camps, with interesting Stories, Intels, Loot, Enemies. Many are hidden!
-Animals like Goats and Sheeps can be found and consumed (but are rare).
-Expect more Zombies and Danger from them in general (Zombs are mostly walkers but expect bolters, they will form Hordes, too!)
-Dead NPCs turn into Zombies if they get killed by Zombies
-No Radiation (Zones will come in the near Future)
-Infection and bleeding feature from Vandeanson's Apocalypse
-Vandeanson's Apocalypse camps, sites will also spawn around the map
-Wild dogs are rare, but can be found mostly in the woods around towns, if you hear them barking try to go on an open area or jump on bus stations ;) they don't slow down inside buildings!! Zombies like to eat them.
-Immersion

I will continue this mission over time, so far it's up to date with Ravage, all other mods needed and tested.

The mod Derelict is necessary for my Mission since it gives a way more apocalyptic feel to Altis, this Mission is made with the Sandbox feeling in mind, that means it will take days to discover everything and still then you can continue and protect the People and Land you conquered.

Thanks to the Arma 3 community to make all these mods and this Scenario possible!

Cheers!



I recommend these mods, too:

Ai accuracy fix (makes the AI more realistic but easier since they won't aim bot you)..: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=619834340

Advanced Urban Rappelling (Why not): https://gtm.steamproxy.vip/workshop/filedetails/?id=730310357

Friths Ruin (can be used, I don't): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=766707192&searchtext=frith

15 Comments
TyPhOoN 16 Jan @ 3:51pm 
Hello, TH3TA, I'm annoyed, after downloading, TheWalkingDeath, Ravage Scenario on Altis, I can't eat, there's no need to set up a tent, I thank you for the time you'll give me. Kind regards.
ps google translate ^^
Ragnar LootBlock  [author] 19 Aug, 2020 @ 6:01pm 
@Rocky Make sure you run all mods and in the correct order, it works for me.
Rocky Bukkake 18 Aug, 2020 @ 6:43pm 
seems like it is spawning furniture and containers but it won't let me loot from them?
ROBAX 11 Aug, 2020 @ 4:56am 
Hey guys, I'm 12 days in and going all right. Just a question about Ullman's note. Does it contain a clue to the next step or is that one a dead end? He says "I managed to get hold of a friend who has them holed up in a safe house". Is that a place I need to find or is that just nothing?
Ragnar LootBlock  [author] 25 Jul, 2020 @ 11:13pm 
@ROBAX
yes, it should be no problem
ROBAX 25 Jul, 2020 @ 8:45pm 
Hi, will this still work fine if I don't load the birds and the bees mod?
ronnysantos1910 13 Jun, 2020 @ 1:58pm 
place missions and objectives differently on the map, it would be really cool you will missions and objectives with gains of intensity at the end of each mission or objective
Ragnar LootBlock  [author] 4 Jun, 2020 @ 7:00pm 
@Dator If you quit the game through the exit menu, saving&exit, no... it works for me and others so far..
Dator 4 Jun, 2020 @ 4:22am 
AFTER YOU QUIT THE GAME, YOU LOSE YOUR SAVINGS
Koden Yakema 3 Jun, 2020 @ 9:43pm 
is it normal for it to not show in my mod list on the arma3 launcher