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The Following - State 8 - The summits of madness
   
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29 May, 2020 @ 3:03pm
30 May, 2020 @ 2:24am
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The Following - State 8 - The summits of madness

In 1 collection by KarEssMoua
Quintus Crane : The Following
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Description
Quintus Crane : The Following is a fan made sequel of the official campaign made by Numantian. Finishing the official one is not essential as you are starting the campaign on a new continent: Ashguard.

The Ashguard continent was a haven of peace and is the newest continent on the planet. In the middle of the Atlantic Ocean, this small continent was born of a gigantic volcanic eruption that upset the ocean currents during the global warming of the years 1900-2000. Ashguard was discovered by a team of explorers. Here lived people from all over the world. Conquered by new riches to explore and exploit, in less than 100 years, Man has occupied the whole island and brought the fauna and flora of many countries, as well as the construction of many infrastructures. The island was subject to several epidemics due to the incompatibility of some species, before finally having a stable environment.

Some times later, Ashguard was recognized as the best place to live on Earth for its cultural blend and unprecedented biodiversity, before sinking into chaos, with the infection that quickly spread.
Estimated population before infection: 110 million inhabitants.

After defeating the last infected stronghold, you have been covered in glory by the citizen of the New Empire and by Quintus Crane himself. After a few years, Quintus Crane is already planning to reconquer new lands and ordered you to cross the ocean in the east.
But a part of the population disagrees this decision and deep tensions appeared inside the New Empire. A group, called the Humanity Defenders, rapidly grew and forced Quintus Crane to create a government with two distinct parties :

- The Humanity Defenders, which is for the strengthening of border security. To do this, they increase your resource productivity and carry out propaganda campaigns to create a baby boom and increase the population quickly. Their will is centered on the construction of large defensive walls and turrets in order to avoid any overflow or intrusion of zombies within the colonies. However, military training will remain at your expense and the units enrolled will cost you more in up keep.

- The Will of Quintus, on the other hand, is based on military enlistment and the conquest of new lands to the detriment of the economy. For this party, only the expansion of the New Empire and the extermination of zombies are important. In fact, the colony’s economy is reduced for the war effort and important military propaganda are made to enlist soldiers at an early age.

You will have to manage your own politics by interacting with random events where yourself, politicians and even colonists will force you to make choices. Your political management can be carried over maps with a starting setup at the beginning of each map.
Also, Quintus Crane wants you to find clues about the recent appearance of the Mutants, and find if possible, the responsible of these mutations. Nobody knows what Quintus Crane has in mind, even you.

Quintus Crane : The Following campaign is divided in 12 missions, called “State”. Each map will be released 2 weeks after the previous map. It’s only an ETA and, as I’m taking my free time to work on this campaign, it could be earlier/later, as real personal life is more important.

State 1 : The cursed city (13th January 2020)
State 2 : Lands of ice and blood (24th January 2020)
State 3 : Bridges to hell (10th February 2020)
State 4 : Graves of sand – Part 1 (24th February 2020)
State 5 : Graves of sand – Part 2 (7th April 2020)
State 6 : The Great Wall of Ashguard (20th April 2020)
State 7 : The swamps & The Fortuneteller (8th May 2020)
State 8 : The summits of madness (30th May 2020)
State 9 : The little red riding hood (Late May 2020)
State 10 : The Undead society (Early June 2020)
State 11 : Revenge & Redemption (Mid June 2020)
State 12 : ??? (Mid June 2020)
11 Comments
this_mail 11 Apr, 2024 @ 5:18pm 
how to disable f*cking custom sounds???
its really awful, unable to get fun from playng..

please add to custom menu option "disable f*cking sounds"
amisianer 16 Oct, 2020 @ 12:06pm 
This one was loads of fun as well and the balance felt just right for me. The concept of disabling spawns is a really cool one imo and makes me wish there were more maps like this, instead of 90% of maps just throwing 1k giants and endless waves at you while giving you an abundance of resources. At this point, the general map concept of cutsom maps is kinda getting boring for me, because it's just rinse and repeat.

So again, thank you for doing something different. :D
KarEssMoua  [author] 29 Jun, 2020 @ 2:33pm 
KarEssMoua  [author] 24 Jun, 2020 @ 12:21pm 
Hi @1011012!

Im deeply sorry for the delay, but I'm still working on the next map and it will be released soon 😊
1011012 24 Jun, 2020 @ 11:52am 
Somehow i have the feeling we won't get a conclusion of this story. I liked it so far, but if KarEssMoua is busy i can understand.
KarEssMoua  [author] 30 May, 2020 @ 9:25am 
@Silifer, I do think you missed a zombie. I just checked every spawn and except the first starter spawn around your base, none of the script spawns are related to the starter one :)
Silifer 30 May, 2020 @ 9:21am 
I encountered the bug in high difficulty around the 3rd or 4th time you have the food prompt. not sure if it really was a bug or my army missed a zombie in a corner which came back to bite me in the ass though
Silifer 30 May, 2020 @ 9:20am 
Ok finished the map.
Great map overall though i found the normal difficulty too easy with the reinforcements ( didn't have to train any units from the barracks and i cleared the map on day 50 or something ).

It wasn't very needed in normal difficulty but i urge everyone to invest in convoys on high and above like KarrEssMoua recommends ^^.
KarEssMoua  [author] 30 May, 2020 @ 9:15am 
Hi Silifer! I never had such a bug. Could you please tell me at which level did you play?
Silifer 30 May, 2020 @ 7:43am 
Dunno if it was a bug but i had zombies spawning in the right side of my base during a wave ( i had cleared everything before the main entry with the executors)