Call of Duty: Black Ops III

Call of Duty: Black Ops III

Not enough ratings
DasHausDerToten 1.0
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
347.519 MB
29 May, 2020 @ 12:54am
31 May, 2020 @ 1:44am
2 Change Notes ( view )

Subscribe to download
DasHausDerToten 1.0

Description
My first attempt at Making a Map. This is a basic survival map akin to ones seen in WAW such as Nacht. This map can be difficult on Solo its pretty small.
-PATCH NOTES)
(Quick Revive Lights Updated)
(Reflection Probes fixed No more purple reflections)
(Ambient Noises for fire Added)
(RK5 Added to starting pillar) - No chalk outline atm
(Mystery Box Moved) -2nd room
(PackAPunch added to Jugg room)
(Lighting area switched)
(2nd Room Door Way Extended) - less collision for zombies
(Double Tap Moved)
(Fixed Player Clipping)

-Some things need to be added such as:
*New Starting Windows to allow new Zombie Spawns
*Voice Quotes
*Easter Egg Song
*Perk Machine Lights (Only Quick REVIVE Works atm)
*(More) Ambient Noises
-Items I'm trying to fix at the moment
*Reflection Probes (FIXED)
*Game Over Screen (FIXED)
*Lighting Issues (Mostly fixed)
12 Comments
OnBrandRP 3 Jun, 2020 @ 8:14am 
I will say this, the map had the fundamentals down. Working power,etc. It just isn't good at all and I'm sure you never meant for it to be good. If you decide to use it to make bigger, better maps I'd be happy to help test it with you.
kuz917 1 Jun, 2020 @ 4:09pm 
Keep up the good work bud, can't wait to see what you cook up next.
mroykot  [author] 31 May, 2020 @ 12:48pm 
This is just a test map. I wanna make a bigger map like a hospital
Country 31 May, 2020 @ 11:03am 
sorry bud. For a first attempt there are some good points. The lighting and texturing looks good. But bro this is too damn small. As it is there is no replay factor. Meaning noone will probably play this after the first time. Needs to be bigger, less cluttered and expand. Dont just say "well its a challenge map" No it isnt. Its a very small map that has no fun factor... YET. But it can. I look forward to what you do with this in the future. Thank you for joining the map making community tho bruddah! We need more mappers to show their creativity. I did record my play of this map but I am not going to post it. I dont want to make anyone think I was being negative. I look forward to more from you soon!
mroykot  [author] 31 May, 2020 @ 1:53am 
The map has been updated please try it out and give some feedback!
mroykot  [author] 30 May, 2020 @ 11:25am 
COUNTRY - See I've done that. I believe its the sun quality. The probes work like an eyeball and several probes don't seem to work properly within the same room. I'll figure it out. I really want to get a team together to do a map style of Tranzit without fog and teleporters in certain areas of the map which downed players can use to Teleport to the start which would be in the center of the map.
Country 30 May, 2020 @ 7:50am 
just go into entity info and unselect TRUE where it says BOX. :)
Country 30 May, 2020 @ 7:46am 
hey map maker, There is an option on the reflection probes properties to uncheck the square option. This way you can select the entire room/area by CNTRL+Clicking the walls/ceilings of the room
Universal Credit 30 May, 2020 @ 4:44am 
fair enough man but what i mean is its best to not release it until you are ready to call it the final product because people wont come back and play this just because you added a room. think of how many maps claim to be WIP and have no content.i can assure you no one is playing them now. im just saying that if you really want people to play your map you need to release it in a good state or it will be lost in the abyss like the rest of them.
mroykot  [author] 29 May, 2020 @ 10:10pm 
This is my first map ever with little knowledge on the tools. Ill make it better. I'ma continuously update it with doors and everything. EE songs as well. A main EE isn't the focus. I'm trying to catch that waw vibe with slight hints at the story. Reflection proves are my biggest issue due to how the rooms aren't square and have a lot of pillars. Please take this into consideration. If anyone wants to help I'd gladly take it.