RimWorld
551 értékelés
Medieval Medicines
2
   
Díjazás
Kedvenc
Kedvenc
Törlés
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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294.212 KB
2020. máj. 25., 18:29
szept. 20., 11:43
11 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Medieval Medicines

1 Nuno készítette gyűjteményben
Medieval Alternatives
4 elem
Leírás


New medicines intended to create tiered alternatives to herbal medicine. Effectiveness ranges from slightly better than herbal medicine to slightly better than industrial medicine. Intended for medieval playthroughs.



Medicine Tiers:

Early Medieval - Slightly better than herbal medicine.


Late Medieval - Slightly worse than industrial medicine from vanilla.


Paresian - Slightly better than industrial medicine from vanilla, a kind of Glitterworld stand-in for medieval playthroughs.




Each medicine is locked behind a research project, and each individual medicine is somewhat expensive to make. I prefer things to be too expensive rather than too cheap for balancing purposes.



If you enjoy my mods or find them useful, consider showing your appreciation by becoming a supporter over on ko-fi!

[ko-fi.com]

Have a suggestion? Join my Discord and let me know!

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79 megjegyzés
Nuno  [készítő] szept. 20., 12:35 
Mod has been "updated" to 1.6 (I added 1.6 to the version list in the About file). Please let me know if there are any issues with this mod in 1.6, thanks.
DethSturm aug. 22., 17:29 
Any chance that these could be craftable at the VFE Medieval 2 Alchemy Bench?
Nails+Tape aug. 12., 8:27 
even if it says 1.5, it works fine with 1.6. truly the game is making up problems lol
Beugle júl. 25., 11:45 
still not updated for me still says 1.5
Fatato júl. 24., 2:03 
@Geneva Thanks for the info!
Geneva júl. 15., 2:41 
works on 1.6
dr650cp júl. 14., 18:26 
1.6 plis
Nuno  [készítő] júl. 11., 19:32 
My mods will probably be updated to 1.6 in the coming weeks, this one specifically will likely only need a version number change.
jesiiiiii126 júl. 11., 14:57 
1.6 ?
Nuno  [készítő] júl. 9., 13:36 
@K3VIN1992, That's not a feature of this mod specifically, is that a vanilla feature now? I haven't done a Rimworld playthrough since 1.4 unfortunately.