RimWorld
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Medieval Medicines
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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25 mei 2020 om 18:29
20 sep om 11:43
11 wijzigingsnotities (weergeven)

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Medieval Medicines

In 1 verzameling van Nuno
Medieval Alternatives
4 items
Omschrijving


New medicines intended to create tiered alternatives to herbal medicine. Effectiveness ranges from slightly better than herbal medicine to slightly better than industrial medicine. Intended for medieval playthroughs.



Medicine Tiers:

Early Medieval - Slightly better than herbal medicine.


Late Medieval - Slightly worse than industrial medicine from vanilla.


Paresian - Slightly better than industrial medicine from vanilla, a kind of Glitterworld stand-in for medieval playthroughs.




Each medicine is locked behind a research project, and each individual medicine is somewhat expensive to make. I prefer things to be too expensive rather than too cheap for balancing purposes.



If you enjoy my mods or find them useful, consider showing your appreciation by becoming a supporter over on ko-fi!

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79 opmerkingen
Nuno  [auteur] 20 sep om 12:35 
Mod has been "updated" to 1.6 (I added 1.6 to the version list in the About file). Please let me know if there are any issues with this mod in 1.6, thanks.
DethSturm 22 aug om 17:29 
Any chance that these could be craftable at the VFE Medieval 2 Alchemy Bench?
Nails+Tape 12 aug om 8:27 
even if it says 1.5, it works fine with 1.6. truly the game is making up problems lol
Beugle 25 jul om 11:45 
still not updated for me still says 1.5
Fatato 24 jul om 2:03 
@Geneva Thanks for the info!
Geneva 15 jul om 2:41 
works on 1.6
dr650cp 14 jul om 18:26 
1.6 plis
Nuno  [auteur] 11 jul om 19:32 
My mods will probably be updated to 1.6 in the coming weeks, this one specifically will likely only need a version number change.
jesiiiiii126 11 jul om 14:57 
1.6 ?
Nuno  [auteur] 9 jul om 13:36 
@K3VIN1992, That's not a feature of this mod specifically, is that a vanilla feature now? I haven't done a Rimworld playthrough since 1.4 unfortunately.