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Monsterhunt Infernold
   
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Game Mode: Classic, Deathmatch, Custom
Tags: Map
File Size
Posted
Updated
14.399 MB
23 May, 2020 @ 12:40am
24 May, 2020 @ 9:31am
3 Change Notes ( view )

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Monsterhunt Infernold

Description
This is a simple monster hunt/invisible terrorist map based on the original inferno map (infernold) of CS:GO.
In basic terms, the terrorist (usually you play 1vn) becomes invisible on spawn and has to plant the bomb, just like in normal defusal mode. CTs on the other hand must work together to find and prevent the invisible monster from blowing up a bombsite.

The idea comes from TheWarOwl's video 'Competitive CS:GO but One Player is Invisible', but this map aims to make this playable without sv_cheats 1 enabled on the server.

All credit for the idea goes to TheWarOwl, 3kliksphilip for the work of decompiling official maps and providing editable versions of them -- such as de_inferno.vmf used here.
And of course, the original map belongs to Valve, I only made minor tweaks.

Known issues:
  • lights are off in some places
  • slight texture misalignments
  • boiler does not contain a boiler

Also checkout:
  • mns_cbble: (Old) CSG:GO Cobblestone/Cbble adapted for this gamemode