Crusader Kings II

Crusader Kings II

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Shipwrecks
   
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22 mei 2020 om 4:07
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Shipwrecks

Omschrijving
This mod introduces the possibility of storms at sea, causing shipwrecks of different consequences. Both characters leading armies as the armies themselves might suffer casualties, ranging from negligible to catastrophic. In this way, navigating on the seas turns more immersive and exciting.

Planning a voyage now also takes another meaning as navigating in the winter months (December to February) or far from coastal waters (in provinces bordering only other sea provinces) carry additional risks, turning disaster more likely to happen. Of course, if you combine both, you are asking for trouble!

Finally, there is a Game Rule included for the player to configure the risks taken.


If you enjoy this mod, try out my much bigger and complete one - including also this minimod - called Dark Ages

If you choose to activate Dark Ages, don't activate this one for compatibility reasons. Besides, Shipwrecks is already included in Dark Ages.










5 opmerkingen
chebonaparte 8 jun 2020 om 18:47 
I have moved many armies by fleet on long voyages all round Ireland, Scandinavia, France, Spain, Africa, Italy and Med to the crusades and not one ship wreck. I'll try it alone on another play-through.
Cardolam  [auteur] 8 jun 2020 om 12:45 
@chebonaparte

It is not incompatbile with anything. It works. A matter of probabilities.
chebonaparte 7 jun 2020 om 18:29 
Doesn't seem to work for me so far... I use alot of mods
Cardolam  [auteur] 24 mei 2020 om 8:32 
@Ma Vavavale

Yes. You will not notice anything wrong with this implementation in that regard. I have been using it in my big mod, Dark Ages, since 2014 without any issues.
Cave Vale 24 mei 2020 om 4:59 
the idea is not bad, but is the AI able to use it properly?