Crusader Kings II

Crusader Kings II

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Shipwrecks
   
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22 May, 2020 @ 4:07am
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Shipwrecks

Description
This mod introduces the possibility of storms at sea, causing shipwrecks of different consequences. Both characters leading armies as the armies themselves might suffer casualties, ranging from negligible to catastrophic. In this way, navigating on the seas turns more immersive and exciting.

Planning a voyage now also takes another meaning as navigating in the winter months (December to February) or far from coastal waters (in provinces bordering only other sea provinces) carry additional risks, turning disaster more likely to happen. Of course, if you combine both, you are asking for trouble!

Finally, there is a Game Rule included for the player to configure the risks taken.


If you enjoy this mod, try out my much bigger and complete one - including also this minimod - called Dark Ages

If you choose to activate Dark Ages, don't activate this one for compatibility reasons. Besides, Shipwrecks is already included in Dark Ages.










5 Comments
chebonaparte 8 Jun, 2020 @ 6:47pm 
I have moved many armies by fleet on long voyages all round Ireland, Scandinavia, France, Spain, Africa, Italy and Med to the crusades and not one ship wreck. I'll try it alone on another play-through.
Cardolam  [author] 8 Jun, 2020 @ 12:45pm 
@chebonaparte

It is not incompatbile with anything. It works. A matter of probabilities.
chebonaparte 7 Jun, 2020 @ 6:29pm 
Doesn't seem to work for me so far... I use alot of mods
Cardolam  [author] 24 May, 2020 @ 8:32am 
@Ma Vavavale

Yes. You will not notice anything wrong with this implementation in that regard. I have been using it in my big mod, Dark Ages, since 2014 without any issues.
Cave Vale 24 May, 2020 @ 4:59am 
the idea is not bad, but is the AI able to use it properly?