RimWorld

RimWorld

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Synergistic Traits
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Mod, 1.5, 1.6
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511.656 KB
19 May, 2020 @ 3:03pm
5 Jul @ 6:13pm
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Synergistic Traits

Description
7/4/25 - added patch for CE, added 1.6 compatibility

This mod adds 17 (vanilla), 2 (royalty), 2 (ideology), 3 (biotech), 1 (anomaly) traits that add synergy with stat improving drugs/traits/clothes/etc...

They 'synergize' more than other traits by making use of Stat Factors rather than Stat Offsets. So stats are multiplied rather than flat increases.

For example:
The trait 'Fast Hands' multiplies Global Work Speed by 125%. This is different from industrious which adds a flat increase of +35%. Not only is the pawn's default Global Work Speed 125% but also any other Global Work Speed increasing items are 25% more effective.
Wake-up +50% Global Work Speed -----> +62.5% Global Work Speed
Industrious +35% Global Work Speed -----> +43.75% Global Work Speed

For stats that increase with skill level (think mining speed or plant work speed) these traits are more effective at higher levels and less effective at lower levels unlike regular traits that have the same effectiveness across all skill levels.

As for balance, these traits are a bit rarer than 'tortured artist' or 'ascetic' - don't expect to see any specific trait often, but expect about 1/10 pawns to have a synergistic trait.

VANILLA TRAITS:

Fast Hands:
• Global Work Speed: x125%

Crackshot:
• Aiming Time: x66%
• If CE installed: Reload Speed: x150%

Marksman:
• Shooting Accuracy: x133%
• If CE installed: Aiming Accuracy: x133%

Swordsman:
• +5 Melee
• Melee Hit Chance: x125%
• Melee Dodge Chance: x125%

Foreman:
• +5 Construction
• Construction Speed: x133%
• Smoothing Speed: x140%
• Construction Success Chance: x110%
• Repair Success Chance: x120%

Deep Driller:
• +6 Mining
• Deep Drilling Speed: x140%
• Mining Speed: x125%
• Mining Yield: x110%

Sous-Chef:
• +2 Cooking
• Cooking Speed: x125%
• Food Poison Chance: x50%
• Butcher Speed: x125%
• Butcher Efficiency: x125%

Pharmacist:
• Drug Cooking Speed: x150%
• Drug Synthesis Speed: x150%
• Research Speed: x110%
• Food Poison Chance: x10%

Botanist:
• Plant Work Speed: x125%
• Plant Harvest Yield: x120%
• Foraged Nutrition per Day (caravan): x150%
• Research Speed: x110%

Rancher:
• Animal Resource Gather Speed: x140%
• Animal Resource Gather Yield: x120%
• Foraged Nutrition per Day: x110%
• Train Animal Chance: x135%
• Tame Animal Chance: x125%
• Hunting Stealth: x125%

Artisan:
• General Labor Speed: x130%
• Construction Success Chance: x125%
• Mechanoid Shredding Speed: x110%

Smith:
• General Labor Speed: x115%
• Mechanoid Shredding Speed: x135%
• Mechanoid Shredding Efficiency: x125%
• Smelting Speed: x150%

Field Medic:
• +1 Medical
• Medical Tend Quality: x75%
• Medical Tend Speed: x150%
• Medical Surgery Success Chance: x110%
• Medical Operation Speed: x125%

Social Worker:
• Trade Price Improvement: x115%
• Negotiation Ability: x140%
• Social Impact: x140%

Natural Genius:
• Global Learning Speed: x150%
• Psychic Sensitivity: x150%
• Mental Break Threshold: x125%

Wise:
• +6 Intellectual
• Global Learning Speed: x110%
• Research Speed: x125%
• Psychic Sensitivity: x135%
• Mental Break Threshold: x75%

Peasant:
• Trade Price Improvement: x80%
• Royal Favor Value: x50%
• Beauty: x50%
• Market Value: -35%

Backpacker:
• Carrying Capacity: x125%
• Foraged Nutrition per Day: x150%

ROYALTY TRAITS:

Gifted Psychic:
• Psychic Sensitivity: x110%
• Psychic Entropy Recovery Rate: x25%
• Psychic Entropy Max: x250%

Psychic Prodigy:
• Psychic Sensitivity: x110%
• Psychic Entropy Recovery Rate: x400%
• Psychic Entropy Max: x75%

IDEOLOGY TRAITS:

Prison Guard:
• +3 Melee, +1 Shooting
• Suppression Power: x150%
• Negotiation Ability: x125%
• Arrest Success Chance: x140%
• Melee Hit Chance: x120%
• Melee Dodge Chance: x130%

Priest:
• Conversion Power: x150%
• Certainty Loss Factor: x10%
• Ideology Spread Chance: x200%
• Negotiation Ability: x120%
• Social Impact: x120%

BIOTECH TRAITS:

High Bandwidth:
• Mech Bandwidth: x150%
• Mech Control Groups: x150%
• Subcore Encoding Speed: x200%

Natural Mechanitor:
• Mech Remote Repair Distance: x125%
• Mech Remote Shield Distance: x125%
• Mech Remote Shield Energy: x125%
• Mech Forming Speed: x150%
• Mech Repair Speed: x150%
• Subcore Encoding Speed: x200%

Hypermetabolic:
• Hemogen Gain Factor: x125%
• Raw Nutrition Factor: x125%

ANOMALY TRAITS:

Rift Scholar:
• +3 Intellectual, +2 Social
• Entity Study Rate: x150%
• Study Efficiency: x150%
• Activity Suppression Rate: x150%
• Research Speed: x50%

Taking suggestions.
82 Comments
Kaedys 26 Jul @ 9:43am 
1.5 came out literally 15 months ago. That's an absurdly long playthrough, if you're still at it. I think it may be time to just go ahead and upgrade your version, that's a bit silly holding on to an old version that long (especially with mods that are definitely going to update and possibly break for new versions).
Benjamin the Rogue 26 Jul @ 5:52am 
Does anyone know where to find the files for 1.4? I'm down to just this being left for me to fix to keep playing my long-running save file and I can't find this file on the usual alternative sites.
我不明白 7 Jul @ 9:47am 
I can't live without the High Bandwidth trait anymore, especially when I play solo mech.
heilan9 6 Jul @ 3:23am 
got a little error when running this with inspiration tweaks, any chance for a patch?
Rekalty 4 Jul @ 6:23pm 
I mean I'd pick all of them given the option, the Backpacker/caravan trait was a good addition, can't think of anything else that'd be obvious to add, will have to wait and see the entirety of what Odyssey brings to think if anything could make for a good addition to the already excellent list of traits.
esev  [author] 4 Jul @ 1:55pm 
@Rekalty any thoughts on balance? any traits you just dont use or use every single time?
esev  [author] 4 Jul @ 1:50pm 
@Rekalty yea i just needed to dedicate the time, it should work for 1.6 now i still have to wait for Odyssey to make specific traits.
Rekalty 1 Jul @ 6:00am 
Mandatory mod for me for years now, doing things differently than most other traits mods, wondering if you're planning on updating it for 1.6.
esev  [author] 8 Apr @ 6:32pm 
@GwenBlanketSpecter i seem to have overlooked carrying capacity and i like the caravan perk idea, will be added soon
GwenBlanketSpecter 27 Mar @ 4:25pm 
have you considered doing one for carry CarryingCapacity , ForagedNutritionPerDay ? sort of a traveling trait