Age of Empires II (2013)

Age of Empires II (2013)

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Nittlepicks Wonderful New Vineyard Farm
   
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New Workshop General: Terrain
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Posted
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4.719 MB
19 May, 2020 @ 4:52am
1 Jul, 2020 @ 8:40pm
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Nittlepicks Wonderful New Vineyard Farm

Description
*Final Update Version 2: Now Plowed and Seed 1 have been fixed to match the same row algorithm as the rest of the sequences in building Vineyards! Yeh, I took my time but thanks to it bugging me after all this time, because it was almost finished and I had started putting it off -which only made it worse LOL.
-Modified the Dead Vineyard a little more with leaf colors.
-Farms now have Blue Grapes along with some Pinkish Grapes and Red Grapes! Green and Yellow grapes did not work well as the leaves already conflict, causing the colors not to stand out nicely.

*Updated: Now Version 2 which includes 3 more rows for the Seed 2, Final, and Dead sequences as they were much too sparse. A total of 9 rows for the Vineyard texture 512x512 -so that you can see 3 rows in a farm in 3 out of 4 farm placements when placed east to west direction and vice versa! Better looking Final and Dead farms and fixed some repeat pixels. Will add the extra row additions for Plowed and Seed 1 in the future! Sorry it took this long, my arm has been worn out alot lately so been taking a break.


Hello again all who want a new looking farm type!

-As per request by- pinkbutton7: "Can you work on berries too ? I mean instead of berries some other forage bushes ? Maybe grape vines ??"

And as berries are all too common, I sought to go after grapes for once as a challenge! Only issue is how tall they can be, just like my blueberry bushes(which used to be twice as big as they are now), so picking half the height of a villager I went forth. Only soon I discovered the vast types of vineyards there actually are, many only starting a few feet tall. Then came the choice of vine stubs to create, the color of the grapes, the size of the leaves, what type of terrain base, etc.

-So after achieving much in several hours, I promptly ruined it all by being too excited and forgetting the silly ingame rotation of 45, which threw my tall objects sideways as if they simply were laying on the ground, not standing up. Back to the drawing board I went and this time built a multilayered cake, from the texture base, to the grapes, leaves, and shadows. Many hours I pushed in the last two days to make up for the wasted time. Now enough talking as I will most certainly be back in not to long to fix something!

Behold, my Wonderful New VINEYARD!

*For now theres just Purple grapes, but I will more than likely add Yellow, Red, and Blue in the near future! :D

All sequences are built from ground up, Plowed, Seed 1, Seed 2, Final, and Dead.

All for now, ENJOY!
Nittlepick.
13 Comments
Nittlepick  [author] 27 Sep, 2021 @ 7:52pm 
Maybe if you could post a screenshot in my discord to help me get a better idea? Farms are terrain and always have been impossible to blend on all fronts, but once you get the full 512 x 512 texture of the farm placed down in the right spot you can get the perfect farm with all edges correctly blended. I also made the vineyard intentionally rough with dirt clumps and randomness for it to look like its been dug around in and made lumpy like real vineyards are.
Nittlepick  [author] 27 Sep, 2021 @ 7:38pm 
I also forgot to mention, part of the reason I added more shading to darken the ground a little out was for 'watering' enrichment going on by the farmers and dew drips off vines or leaves down below. But if you notice the beginning stages compared to final stages of the vineyards shadowing, it only gets darker when the leaves get bigger and thicker and grapes plop down. Check the sheep shadows, villager shadows, other shadows that are from dense objects but close to the ground, they are made darker than trees because light is filtered thru trees, and theres a large height gap from the bottom of trees to the ground below, thus more light can reflect thru and lighten a shaded area.
Nittlepick  [author] 27 Sep, 2021 @ 7:30pm 
For the next question, the vineyard is low to the ground and the leaves are growing out but arnt covering the bottom/ground area, draw an angled line from an upper right leaf to the lower left ground point and it would be correct for a shadow to be there and I made the shadows darker because theres thick leaf cover from the vines and broad leaves that grapes have along with multiple layers of them. As for the terrain not being the same, yes, its got dirt rows that I put in, If I removed the vineyards completely somehow, youd end up with a terrain that shows rows like a farm. It wouldnt make sense trying to use that as terrain unless you want farm rows for terrain.
Nittlepick  [author] 27 Sep, 2021 @ 7:30pm 
Welp, some shadows that I did were a little off but all in all its very small details, and all in all the shadow direction is close to the same as the tree or buildings, but note that when I made these they were not diagonal. The game itself rotates the terrain 45 degrees. So its quite difficult to get the stuff to come out looking right when all the pixels get rotated 45 degrees around, this ends up with pixels collected in one spot and not where they wouldve been before the rotation, some pixels are completely covered by others.
jdiefenb 25 Sep, 2021 @ 12:22am 
That dirt terrain isn't the same as this one. Also why did you choose to darken the terrain (as a shadow for the vineyard) on the incorrect side? The shadow direction doesn't match with the shadow direction for the trees or buildings. I feel like it would be a bit lighter where it's darker in the front of each vineyard and only a sliver of shadow visible behind not in front. Is it possible that this change could be made? And unfortunately the dirt terrain you mentioned doesn't seem to match the one here.
Nittlepick  [author] 24 Sep, 2021 @ 9:04pm 
Hi jdiefenb, I do have the Dirt terrain separated. My Vineyards were deliberately built on the terrain revision I created way back for my multi produce farm. Its under 'Nittlepicks Wonderful New Dirt.' Just look thru my profile to find my other works!
jdiefenb 24 Sep, 2021 @ 8:06am 
Hi, is it possible that you could include the terrain without the vineyard? Right now there is no way to use that terrain without the vineyard. It could be used like Dirt 1 2 and 3 in the editor.
Nittlepick  [author] 5 Jun, 2020 @ 1:55pm 
Forgot to mention, Version 2 the rows also extend the full length of 512x512 texture then stop at the ends.
Nittlepick  [author] 26 May, 2020 @ 11:31am 
Oh no, it doesnt take more space, but I did make the rows only 6 wide and with gaps so that there would be less walking on vines by villagers and be more realistic like how spaced vineyards are. You would just have to build like 6-9 in a large square so that you get a full vineyard so to speak with less cutoff halfway instead of just building a few farms and only seeing a few vine rows. Also - Your saying my other farm is still there? I think you forgot to turn off the other farm mod. Make sure you check your mods list and have the others turned off and only the vineyard enabled. It will keep the first one loaded if its still checked to enabled, so just make sure its disabled.
pinkbutton7 26 May, 2020 @ 9:10am 
i tired the mod, but berries are still the same. They are not converted to grape vine.