The Spatials: Galactology

The Spatials: Galactology

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55.693 KB
17 May, 2020 @ 12:34pm
17 May, 2020 @ 2:45pm
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New Floors

Description
makes all the negative aesthetics positive for all floors
3 Comments
cabmoomoo 17 May, 2020 @ 7:06pm 
You really could have just copied and renamed a file, if you went with the Core file. But in my mod, I didn't need that section, so I got rid of it to try and clean up the code a bit. A modding interface would be nice, but with the game getting its last major update a while ago, the Devs having a new project to work on, and the vast amount of effort required to make such a thing, I don't see it happening unless a 3rd party comes along. It's mostly just a problem with the Devs trying to make a game mod-friendly, and happening to get an audience where literally no one wanted to mod until kinda late into development (and then getting stuck with just me :P).
Two Gun Bob  [author] 17 May, 2020 @ 6:59pm 
Really. I got it to load and work just fine on a new game, although I couldn't draw every type of floor to test.

This is essentially what I was talking about earlier, it seems like I should be able to take a lisp file, rename it, edit my main and run with it. this is what I've seen with most modding interfaces, mainly because they use .ini files. Xcom is a good example.

But I'll do some more work on this. Maybe I had something cached somewhere that allowed it to work.
cabmoomoo 17 May, 2020 @ 5:02pm 
My example did not include everything needed for all types of rooms. For example, some rooms use mod.props_walls_auto_evens, which was not included in the published version of this mod, causing it to not load. You can find the missing declarations in \station\rooms.lisp. I recommend comparing this file with your mod file and just seeing what is missing.