Tabletop Simulator

Tabletop Simulator

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Dark Gothic Deck Building Game with Colonial Horror (scripted)
   
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Type: Game
Game Category: Board Games, Card Games
Complexity: Low Complexity
Number of Players: 3
Play Time: 60 minutes
File Size
Posted
Updated
563.473 KB
17 May, 2020 @ 10:12am
27 Feb, 2021 @ 9:40am
44 Change Notes ( view )

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Dark Gothic Deck Building Game with Colonial Horror (scripted)

Description
Dark Gothic with Colonial Horror(Scripted)

A great deckbuilding game I play with friends and wanted to play in quarantine.

Use this workshop to test the game before buying it.

Instructions:
0. Select to enable or disable Colonial Horror expansion (it's enabled by default)
1. All players should be seated before pressing Start Game button.
2. Pressing Start Game button will do the following:
- Shuffle Villain Decks and setup Vlllains
- Select a random Hero for each player and setup the starting deck.
- Display cards on the center line.
- Hide in a bag no longer needed decks.
3. When there's more than one player Turn system will start and indicate player's turn.
4. Finishing player turn:
- Will clean the cards in the player mat , they will stack in your discard pile, except those with REMAINS IN PLAY text, that will be ignored and should be manually removed.
- Dark Secret Cards will be placed in the crypt after being played so don't leave Dark Secret cards in the mat after acquiring them, place them in the discard pile.
- The hand is auto dealed to players, it will refresh your deck if you need runs out of cards.
- If you need to refresh your deck to draw extra cards you can use the refresh deck button to do it.
6. Game will check Shadows to check if there are 10 cards or less and when 10 card limit is reached will inform you that the game is lost.
7. Buy buttons in the center line will move market cards to your discard pile and if the card tells you to take a Dark Secret the Dark secret will also be sent to the discard pile.
8. Center line cards are auto populated after presing the buy or destroy buttons.
9. The Game will show a message in the screen when a Card with Mystery effect is revealed.
10. Game will show alerts when a Roaming Minion appears in the center line.
11. Lightning strikes are automatically managed they will destroy surrounding cards and placed in the shadows after that.

Where there're no more Villains to defeat you you will see a new button to count your points in your deck, the game will add also all the Villain defeated and special cards like Armory that give you extra points for each minion in your deck. In the case you defeat the last Villain and after finisihing your player turn you end game is not triggered, you can trigger the end of the game sending "EndGame" in the chat.

Next Steps
Add a 4th player


Enjoy!
15 Comments
Gamer2222 18 Apr @ 8:24pm 
Where did you get the map for the table - - it's awesome. Thanks for all your efforts!!
Concrete-Jake 9 Jul, 2023 @ 5:38am 
Please, add more players for this game.
leslie 30 Dec, 2022 @ 1:36pm 
Please? This looks awesome, but I really need that 4th player, and my TTS skills are shiny, new, and insufficient to the task. :/
satanin  [author] 19 Dec, 2022 @ 12:00am 
yes, I´ve never played it with more than 3 players sorry about that but feel free to copy and expand it up to 6 players. I will try to fit the 4th player in the table though.
rridd 13 Dec, 2022 @ 10:24pm 
So this mod is only at half capacity right now? Since the game goes up to 6 players.
satanin  [author] 5 Sep, 2022 @ 2:58am 
- Good point about the clear button I will see if can do something to improve that.
- Some scripts rely on the user being the actual player so I don´t know if I can fix that.
Renegade 17 Aug, 2022 @ 7:48pm 
Great mod. However, the Clear button and ending your turn both draw 6 cards, so you cannot use the clear button to clear your play mat, and certain scripts cannot be used without it being your turn.
MegaHeat 23 Nov, 2021 @ 2:31pm 
Will the 4th player be coming?
MegaHeat 21 Nov, 2021 @ 11:10am 
Great mod - but the final card on the main line - the "shadows" button gives a script error when used. I can manually go through the motions to get around it (move the card to shadow and then draw a new card from the main deck), but if it could be fixed would be great.
satanin  [author] 8 Oct, 2021 @ 8:53am 
That would be perfect. @Venuil