Tabletop Simulator

Tabletop Simulator

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Coco's Cutaway Buildings [Witcher 3]
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Type: Objects
Game Category: Role-playing Games, Wargames
Complexity: Low Complexity
File Size
Posted
Updated
323.020 KB
15 May, 2020 @ 11:53am
20 May, 2020 @ 10:33pm
5 Change Notes ( view )

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Coco's Cutaway Buildings [Witcher 3]

Description
Over Several different village / city themed building cutaways with full collisions for you to use in your DnD or Pathfinder campaigns! Instructions are included in the upload and right below.

INSTRUCTIONS:
Step 1: Put props in a building.
Step 2: Use the Attach tool [F6] to bind a prop
Step 3: Change floors with the Number keys, while hovering over the building
Step 4: Move the building wherever the heck you want, or right-click and save it as a custom object. All attached items get saved!
Step 5 ... ?
Step 6: Profit


This project, as of release, was the result of over 4 consecutive days spent learning the ins and outs of various modelling software, including the Unity game engine. Many hairs pulled out trying to find stray vertices and trying for the life of me to figure out how to center an axis and get the gosh darn textures to load. I hope my effort was worth it, and I am very excited to see how people utilize these assets!

There is a LOT more to come. This isn't even [my final form] HALF of the content I have planned for this project. Stay tuned and check the changelog often - because there WILL be more. :)

Huge thanks to CaptainCobop and 2Power for their help learning the ins and outs of all the programs I had to use to get these assets off the ground. Below are some links to their content. Check them out!

https://gtm.steamproxy.vip/workshop/filedetails/?id=1900510739

https://gtm.steamproxy.vip/workshop/filedetails/?id=1984860060


Also, if you're looking for some more cutaway assets, particularly of tents, check out Saught's Outdoor asset pack! It comes with a few cutaway tents as well as many useful outdoor props! -> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2305429447


CHANGELOG
60 Comments
GaPrVi 8 Feb, 2024 @ 7:58am 
For some reason, half of the interior layout is error :(
Newbyte 20 Jul, 2023 @ 4:33am 
Most things seem to appear, but I get a lot of errors when loading this, so I'm not sure everything is appearing correctly?
K2 Saint 1 May, 2022 @ 6:17am 
Changing sates works completely fine but as soon as i try go down by a number the model can't find the textures and disappears entirely is this something I am not doing correctly?

Really love the concept and models!
Coconutsales  [author] 24 Jul, 2021 @ 8:10pm 
Hmm, that might be an issue with CaptainCobop's workshop, because the models are imported from his assets. (That is, if this is still a valid error - I am working in a National Park right now with terrible internet connection!)
Auce 26 Jun, 2021 @ 2:42pm 
Your wonderful models for the ground/grass/dirt have stopped working. Any chance of a fix?
Archibot 4 May, 2021 @ 12:25am 
Hi, didn't you have another, bigger mod with just a lot of assets? I used to have it saved but can't find it anymore. Would you mind pointing me in the right direction?
Coconutsales  [author] 29 Nov, 2020 @ 11:31am 
Also I was in err when I said the loading is due to a bug in the steam cloud service - it is rather a bug inherent in Unity itself, which TTS runs on. My bad :tshock:
Coconutsales  [author] 29 Nov, 2020 @ 11:26am 
There are way too many textures in these models for me to wrap my head around making a texture atlas to import everything as a .obj file :tcry:

I don't even know how to make a texture atlas in the first place, so to retroactively apply that to everything would be a monstrous nightmare.
motte 29 Nov, 2020 @ 9:35am 
1.st of all, thank you for your work. I know how much work it is to implement stuff into TTS. Never heared about a Asset bug / that steam service can't handle single workshop items (only complete workshops had some problem). Maybe (and that is an option if you like your workshop) implement objects not as an assetbundle to prevent that problem. Implement them as figurines (mesh[.obj]+UV). Never had problems with that. But can understand when you do not want to invest the time. Stay healthy, stay sane! :lunar2019coolpig:
Coconutsales  [author] 28 Nov, 2020 @ 6:08am 
Everything is uploaded to the steam cloud, if things aren't loading that's due to the asset bug that the steam cloud service has where cached items don't load.