Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Empire Buildings
   
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Tags: mod, Campaign
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259.202 KB
12 May, 2020 @ 7:17am
12 Jan, 2022 @ 9:05am
12 Change Notes ( view )

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Better Empire Buildings

Description


2020/05/19
-ver.1.1
알트도르프 제국 궁전에 팩션 전체 모든 영웅 고용랭크+3 추가
Factionwide all hero's recruitment rank+3 added to Altdorf Imperial Palace

2020/05/24
-ver.1.2
1, 3, 5티어 항구에 수비병력 석궁수 2카드가 추가됩니다
2 Crossbowmen added to 1, 3, 5 tier port as defence force

2020/07/10
-ver.1.3
제국 요새가 강화됩니다 자세한건 변경내역을 확인하세요
Empire Fortress is improved. Please check the change notes for detail.

2020/07/13
-ver.1.3
여러 건물에 주둔군이 추가됩니다 자세한건 변경내역을 확인하세요
Garrisons added to many buildings. Please check the change notes for detail.

2020/07/17
-ver.1.4
순찰건물 티어-1
순찰건물 주둔군
석궁수-1, 방패창병+1, 피스톨리어+1
Patrol building tier -1
Patrol building garrison
Crossbowmen-1, shield spearmen+1, pistoliers+1

2022/01/13
-ver.1.5
변경내역을 확인하세요
Please check the change notes for detail.




제국의 여러 건물을 강화하는 모드입니다

여러 영향을 받는 건물이 스크린샷에 나와있지만 일부 랜드마크와 도로, 농장건물, 대다수 자원건물은 없습니다

AI에게도 적용되며, 기본적으로 sfo와는 호환되지 않습니다

세이브파일에 100% 호환됩니다 다만 주둔군이 적용되려면 1턴이 지나야합니다

This mod improves many buildings of Empire.

Screenshots show many buildings changes but some landmarks and farm, roads, many resource buildings are not included.

AIs are affected too, basically not compatible with SFO

100% compatible with save files but should wait 1 turn for garrisons.





여러 랜드마크

일부 효과 강화, 주둔군 추가 및 강화

Many landmarks

Some effects improved, improving garrisons.


정착지

소형 정착지
티어3 - 그소+1 제국기사단+1

소형 엘프식민지
방패창병-1, 핸드거너-1, 그소+1, 그캐+1

Settlements

Minor settlement
Tier 3 - Greatswords+1, Empire Knights+1

Minor elven colony
Shield Spearmen-1, Handgunner-1, Greatswords+1, Great Cannon+1



일반건물

도로
성장+5/7->9/18
지역이동거리+10/15% -> 12/18%
지역영지수입+0/8% -> 4/8%
공질+1/1

농장
지역영지 충원율+2/3/4% -> 3/4/5%
성장+20/30/40->22/33/44

Normal buildings

Roads
province growth+5/7 -> 9/18
local region movement range+10/15% -> 12/18%
public order+1/1

Farm
province replenishment+2/3/4% -> 3/4/5%
province growth+20/30/40 -> 22/33/44



방어건물

성벽
1티어 - 방패창병-2, 박격포+2
2티어
제국기사-1, 할버디어-2, 검사-1
랜스데미+1, 그소+2, 박격포+1, 그캐+1
3티어
제국기사-2, 사격수-1
랜스데미+2, 헬스톰+1, 헬발리+1

주둔군
1티어
피스톨리어-1, 검사-1, 석궁병-1
제국기사+1, 그소+1, 박격포+1
2티어
아웃라이더-2, 할버디어-1, 사격수-1
제국기사+1, 박격포+2, 그소+1, 그캐+1

순찰
건설턴-6 (8->2)
지역군대 물리저항+5%, 수성시 근방+5
주둔군 그소, 석궁수, 제국기사 추가

Defence buildings

Walls
Tier 1 - Shield Spearmen-2, Mortar+2
Tier 2
Empire Knights-1, Halberdiers-2, Swordsmen-1
Lance Demigryph Knights+1, Greatswords+2, Mortar+1, Great Cannon+1
Tier 3
Empire Knights-2, Handgunner-1
Lance Demigryph Knights+2, Helstrom+1, Helblaster+1

Garrisons
Tier 1
Pistolier-1, Swrodsmen-1, Crossbowmen-1
Empire Knights+1, Greatswords+1, Martar+1
Tier 2
Outriders-2, Halberdiers-1, Handgunner-1
Empire Knights+1, Mortar+2, Greatswords+1, Great Cannon+1

Patrol
Build Turn-6 (8->2)
local army physical res+5%, MD+5 while under siege
Great Sword, Crossbowmen, Empire Knights added as the garrisons.


자원건물

수입 있는 자원건물 공통
수입+10% (100/150/200->110/165/220)

수입 없는 자원건물 공통
수입+55/88/110

유닛 고용/비용보너스 자원건물 공통
3티어
지역영지 고용랭크+2 -> 팩션전체 고용랭크+1
지역영지 고용비-30% -> 팩션전체 고용비-12%

개별자원

염료
영지 수입+3/6/9%

털가죽
성장+5/8/10 -> 16/24/32


3티어
세력전체 제국부대장 고용랭크+1

대리석
세력전체 모든 건물 건설비-3/4/5%

목초
성장+30/40/50->33/44/55

그릇
세력전체 교역수익+2/4/6%

소금
순수함+1/2/3

삼림
3티어
세력전체 위치헌터 고용랭크+1

와인
공질+3/4/5->2/3/4
주변영지 공질+0/1/2

희귀동물
3티어
세력전체 전투마법사 고용랭크+1

보석
지역영지수입+3/6/9%
인근영지수입+1/2/3%

약초
지역영지 충원율+5/10/15%

흑요석
세력전체 무기대미지/사격대미지+0/1/1

향신료
세력전체 교역수익+2/4/6%

Resources

All resource building which has income
income+10% (100/150/200 -> 110/165/220)

All resource building which has no income
income+55/88/110

All resource building which has unit recruit/cost bonuses
Tier 3
local province recruit rank+2 -> factionwide recruit rank+1
local province recruit cost-30% -> factionwide recruit cost-12%

Individual Resources

Dye
local province income+3/6/9%

Fur
province growth+5/8/10 -> 16/24/32

Iron
Tier 3
factionwide Empire captain recruit rank+1

Marble
factionwide all building's build cost-3/4/5%

Pasture
province growth+30/40/50 -> 33/44/55

Pottery
factionwide trade income+2/4/6%

Salt
province untainted+1/2/3

Timber
Tier 3
factionwide Witch Hunter recruit rank+1

Wine
province public order+3/4/5 -> 2/3/4
adjacent province public order+0/1/2

Exotic Animal
Tier 3
factionwide Wizard recruit rank+1

Gem
local province income+3/6/9%
adjacent province income+1/2/3%

Medicine
local province replenishment+5/10/15%

Obsidian
factionwide melee DMG/missile DMG+0/1/1

Spices
factionwide trade income+2/4/6%


15 Comments
Lukasao 26 Apr, 2021 @ 4:00am 
Outdated...maybe some update?
Augsburg 9 Feb, 2021 @ 5:55am 
Rohn [author] Does this work?
vivsaint1 25 Dec, 2020 @ 5:21pm 
지린다 모드
Gricken 10 Dec, 2020 @ 9:49pm 
Update?
Karl Franz 77 26 Aug, 2020 @ 12:03am 
The empire need a local warrior priest, at least in the capitals. it's a heavily militarized religious society, & i think that they should have a local priest. Can you ad a warrior priest to the temples?
No.213  [author] 25 May, 2020 @ 10:00pm 
@gongoozler
Yeah, lol.
gongoozler 25 May, 2020 @ 9:04pm 
That's would be interesting, and u can follow this one as the model, just don't get overbuffed.
No.213  [author] 25 May, 2020 @ 8:39pm 
@gongoozler
Yeah, I once planned to make every patrol buildings better version. But you may already expect, though all patrol buildings have same cost and effects, there are individual data of each race's patrol building, so I just gave up. Hmm, maybe it's time to remind the old idea?
gongoozler 25 May, 2020 @ 3:42pm 
Hi, just wondering if u can make a patrol building change for all factions. I really like ur changes for the patrols building, maybe u can add more effects for other races' patrol building. And I haven't seen others worked on this part yet.
No.213  [author] 24 May, 2020 @ 6:39pm 
@Dirks
In future maybe? Well, I bought W&P, so perhaps playing the Grom soon, then if Greenskin's buildings are suck, why not?