Source Filmmaker

Source Filmmaker

82 ratings
Black Mesa Rigged Vending Machine.
   
Award
Favorite
Favorited
Unfavorite
Model
Models: Indoor
Tags: SFM
File Size
Posted
4.508 MB
28 Dec, 2013 @ 11:29am
1 Change Note ( view )

Subscribe to download
Black Mesa Rigged Vending Machine.

Description
This vending machine originally by the Black Mesa dev team has been boned and rigged so most of the inner parts move, all of the candy can be moved around and the dispenser springs rotate and all that good stuff.

Props to the Black Mesa dev team for making the original fabulous model.

Includes:
props_canteen\hwm_vendingmachine01.mdl
10 Comments
biscuit 21 Dec, 2024 @ 2:51pm 
I love the black mesa rigged vending machine.
Lee Howdy Oswald 28 May, 2022 @ 11:01am 
Is it possible to material override this?
Lazer_Crash 15 Feb, 2021 @ 2:35pm 
For some reason the machine's texture is just the snacks wrapped around the actual machine. Snacks inside look fine but the wood texture isn't correct. May this be an error on my end or is there something I need to fix?
ZombiDJ 3 Feb, 2020 @ 6:33am 
gud stuff 10/10
Teajai 15 Nov, 2017 @ 7:59pm 
"Hey, uh, you wouldn't have a quarter I can borrow, would ya?"
Adam 10 Jul, 2017 @ 2:59am 
v Its From Black Mesa Too
Corvacious_Lad 7 Aug, 2014 @ 2:26pm 
whats the model for the table in the background?
Disko24x7 5 Apr, 2014 @ 2:52am 
Theirishninjas, To move it simply click the name of the Vending Machine from the list on the right (in this case "props_canteen/hwm_vendingmachine01" unless you renamed it) and it will select ALL the bones in the model, you can move it around then. Another way to do so is by holding Ctrl (Left Control) and all bones and rigs will be shown in the shot. Search for the Root Transform if it is there.
Theirishninjas 31 Dec, 2013 @ 10:33am 
Great model and all,but I have to ask this. How do you move the actual machine? All I'm seeing is a lot of inner parts that can be moved/rotated and no main root transform.
(Sorry if the answer is obvious,I'm new to SFM)
Jojje 29 Dec, 2013 @ 6:05am 
Ooh! Good shit!