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That is really too much for the early-early-game. It is supposed to be full of exploration, anomalies, archeology sites. And you need like alot of scientists. Basically for the first 15-20 years there is literally nothing else to do, than just build those science ships and dig artifacts.
So, maybe make a scaling cost modifier that grows every 25 years or so, or at mid-game and late-game dates. Or maybe the cost should grow depending on empire sprawl.
Thanks everyone :)