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Но ты можешь добавить любое стороннее оружие (в том числе и турель ) с помощью мода CTI , он совместим с ServerExt
Впрочем должен предупредить, судя по страничке в мастерской, турель последний раз обновлялась в 2020 году, что довольно давно. Обновления игры иногда ломают работоспособность модов, не знаю работает ли она сейчас
It is very strange 🤔
I no longer have the opportunity to test this (I retired from kf2 modding), but I can suggest you use my old config as a base:
https://github.com/GenZmeY/KF2-MSK-GS-Resources/blob/master/instances/rpg/KFServerExtMut.ini
When ready, check that the game will use the values from there (just in case)
I got it all to work on my dedicated server except for that the ini's weren't generated. Followed your step-by-step guide and now all the ini's are properly setup thanks to that, except for one:
KFServerExtMut.ini
with contents:
[ServerExtMut.ServerExtMut]
SettingsInit=0
I am wondering why it isn't initializing this one, the other ones work fine. The game also plays fine and the *.usa is stored properly and loaded properly as well. Is there any way for me to force it to populate the .ini properly? The really weird part is that the other ini's are working fine and altering them works too (i.e. mapvote) so I'm a bit bamboozled by this one!
Thanks so much for the great mod, it's a ton of fun.