RimWorld

RimWorld

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Mixed Stone Blocks
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.982 MB
27 Apr, 2020 @ 8:18pm
28 Oct @ 7:33pm
25 Change Notes ( view )

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Mixed Stone Blocks

Description
Source code can be found at https://bitbucket.org/TheNerdWonder/mixedstoneblocks
Prior releases can be found in the repository under Downloads -> Tags

Notes:
- There is a known compatibility issue with Vanilla Textures Expanded, as it replaces the vanilla textures with new ones that are not compatible with how Mixed Stone Blocks does its multi-color painting. This does not have any impact on game mechanics, just how the things get painted.

v 1.6
Updated painting logic
Statues cannot currently be made with Mixed Stone Blocks. The way they're painted is different from other sculptures and I'm still figuring it out
There is a known issue with how icons are initially colored in the UI. Selecting a stuff will fix it. Still looking into why they don't get colored correctly from the start

v 1.5.1
Apparently there's at least one mod out there that results in thing defs being marked as stuffable without listing any stuffs to make it with. This, predictably, breaks things that expect a stuffable to have at least one stuff in its def. Added logic to catch this error and just kick it back to the vanilla logic.

v 1.5
Reworked graphics patches to make things Just Work in most cases. Everything through Biotech should be supported. Anything that isn't specifically supported will pick a random stone color.
Removed the building/item whitelists. If you can make it from stone blocks, you can make it using mixed stone now.
Mixed Stone Flagstone floors are now available.

v1.4.2
Fixed issue with mixed block column icon errors

v1.4.1
Added support for most things from Ideology
Support ideological styled things
Painting should work now

v1.4
Support for the 1.4 Biotech release
Fully support making stony things from Core and Royalty from mixed stone blocks
Fixed known issues

v1.3.3
Fixed some bugs with the initial 1.3 release
Improved compatibility with other mods that expect vanilla paths for textures.

v1.3
Mixed Stone Blocks are now stuff. This allows us to remove the custom wall building and move mixed blocks to the stuff list for building normal walls (this also fixes a bunch of behaviors where the custom walls weren't treated like normal walls in all situations). Existing custom walls will remain in-place, but can no longer be built.

Now that Mixed Stone Blocks are stuff, we have added them as valid stuff for the following structures:
- Walls
- Columns
- Doors
- Autodoors
- Sculptures

v1.2.1
Added support for Rimworld 1.2
Tweaked hit points and beauty for Mixed Stone Walls

v1.2

The Mixed Stone Blocks recipe now allows multiple types of stone to be used.
Removed Mixed Stone Walls from worldgen
Removed Mixed Stone Blocks from vanilla wall material list
Mixed Stone Walls are no longer flammable

v1.1

This mod adds walls and floors that can be constructed using any stone blocks. The blocks must first be combined into mixed block stacks at the stonecutter.

Fine stone tile floors are only added if you have the Royalty DLC installed.
Popular Discussions View All (4)
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2 May, 2022 @ 1:03pm
Bug Report
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4
21 Jul, 2023 @ 8:58pm
Auto Doors Bug
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2 Sep, 2020 @ 7:04pm
bug report
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191 Comments
jamesismad_990 1 hour ago 
Thank you for this much needed mod and update.
Kaiser Waffle 19 Oct @ 6:22am 
update please
Ascythian 16 Oct @ 5:21pm 
Would like an update to 1.6, many thanks!
Stellar Harbour 17 Jul @ 3:42am 
Will you fix issues and update?
76561198023963578 15 Jul @ 11:56pm 
1.6 PLZ!
Poppy 14 Jul @ 4:23pm 
This is one of my go to mods pls update it for 1.6 ty!
Ascythian 12 Jul @ 4:30pm 
Mind updating to 1.6? Thank you!
тетеря, блин 2 Jul @ 8:22am 
looks like a nice concept, but the reports scare. subbed to the comments, won't sub for the mod for now. if there's any patch since january and you've tested it, please, bump.
Warspite 15 Apr @ 9:40am 
This Mod continuously freezes my game, found it by elimination. Unsubscribing!
EAST 10 Apr @ 8:50am 
When I started a new game, I had a problem, so I looked for the cause mod and this mod was the problem.
- First, when I excluded all mods and used only this mod, Rimworld itself reported a problem and turned off the mod. After checking, it seems that Harmony mod is needed.
- When I use Harmony mod, there is no problem with this mod being forcibly turned off, but there is a problem with the game being forcibly terminated when I start a new game.
- I tested it on seed:59 / 48.04 N, 32.08W.
- When I created a map and inserted a mod later, it was successfully loaded. However, considering the event map, instability is considered a big problem.