Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for layout, it's not good. First point is easily the most egregious part of the map as it's insanely cramped (common with this Summer's maps) with barely any room for BLU to make a move. If BLU is able to get by that, second point seems easier for them to cap, but the choke when they first enter the main building is insanely easy for RED to hold with a couple of annoying Sniper sightlines. Last point just seems okay, but I haven't seen enough of it to form a solid opinion.
Overall, great theme, very poor layout.