Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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weaponmaster-ranged
   
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File Size
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13.264 MB
18 Apr, 2020 @ 10:36am
1 Change Note ( view )

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weaponmaster-ranged

Description
This mod modifies the Weapon Master prestige class:
All ranged weapons can now be chosen as the weapon mistress/masters weapon of choice.

This mod is only compatible with Neverwinter Nights: Enhanced Edition 1.80 Stable 8193.9+

I also tried to enable unarmed strike WMs but it won't work on gloves as of now,
if you know a way to accomplish that easily in an override, please do share!

Have fun rolling your Arcane Archer/Weapon Master or whatever ranged type you might fancy ;)

(Please no re-upload on the nwvault for now will do that later myself)
11 Comments
Rykte 29 Apr, 2022 @ 5:45pm 
Does this allow you to get the class without taking a melee weapon focus feat?
de Grizz 29 Nov, 2021 @ 4:45am 
do this mod still work with new patch?
Chauci 𐛧  [author] 31 May, 2021 @ 4:59pm 
Nice that you got it running with your friend I will update the mod using the current 2DA's of .83 and maybe provide a hak. Not sure when it will happen though.
Ptychozoon 31 May, 2021 @ 5:34am 
Just to be clear it was a campaign single player server with just me and my friend having fun replaying the stories together, I made the mod work eventually^^
Chauci 𐛧  [author] 29 May, 2021 @ 5:54pm 
Yeah to enable a mod on multiplayer you must be the one hosting the server so the rules apply to all players.

I've read somewhere that the workshop is not functioning correctly atm with the newest build (.83?), maybe thats why it must be in override.

I often play weapon masters and never had problems in the official campaigns and a lot of custom singleplayer modules. Sure you need to invest a lot of feats to finally get there and if you play a module where you know there are many foes with immunity to critical hits it might not be the best choice.
YourWatcher 28 May, 2021 @ 12:11am 
@Ptychozoon, @Werelvnxo:

The game's rules are determined by the server, not by the player. Effectively, when you play single player, you are running your own single-player server (even offline) so YOU determine the rules. When you play multiplayer - everyone has to play on fair ground. You don't get to be a ranged weapons master just because you downloaded a mod, and destroy people with (potentially unfair, or unequal) god-mode mods. ;-P
Agony of Agonies 15 Feb, 2021 @ 1:55am 
Weapon Masters are kinda doomed to failure imo, but the build looks cool.
Chauci 𐛧  [author] 8 Oct, 2020 @ 2:35pm 
Yes the mod will only work in singleplayer unless the server uses these files as well (clients and servers need to have it installed)

From your Steamfolder browse to:
steamapps/workshop/content/704450/2065800423/

These are the md5sums of the files I provided:
186d35943f858473a49cc2364cd74d52 *./docs/nwn-ee-mod-wm.txt
58803927aa81aafcc8f000054a182885 *./override/baseitems.2da
60cd1f955a8d878d656e7daeca70d83e *./override/cls_feat_wm.2da
ec1a65ad2f36f5c1b2d464da449d26b3 *./override/cls_pres_wm.2da
536192d3305f6463cb7f687af66c6c25 *./override/dialog.tlk
967bd7f81a2a9983ae3d84c42a177c16 *./override/feat.2da
729c8a3c2089907caeddc62d8c8517df *./thumbnail.jpg
Ptychozoon 8 Oct, 2020 @ 11:09am 
Works fine on single player but not multi. Where is the mod located once downloaded ?
Chauci 𐛧  [author] 23 Apr, 2020 @ 11:17am 
Strange I just rechecked it on my machine and made sure I don't have it in my override before subscribing the mod. I wonder if it might have to do with it that I published the mod while using the linuxclient.