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I like to play it that way.
For example:
Why was Ex-Cop excluded? That gives [Pistols] Accuracy +15%, [Pistols] Evasion +12% and
Attack Speed +5%. The only negative part about it is that it also gives -50% to Farming. But... that's just Farming...
And why was Gangster excluded? That gives [Automatic Weapons] Attack Speed +15%, Damage +10% and Accuracy -5%. Well, that -5% to Accuracy is a bummer, but the benefits outweigh the negatives.
And... no to Martial Artist for Fighters or Samurai? Seriously?! That gives [Melee] Accuracy +10% and [Melee] Evasion +5% with no negatives. I mean... What's not to love?
Best scout class.
Also, because of the many, many changes this mod makes to the Skills.txt and Professions.txt files, I believe this interacts with (in a bad way) or interfere with other mods that change perks or these files, such as 'Dream Team Survivors'.
In particular, I can not even imagine a good reason why the author left these lines in Skills.txt:
skills.categories.common=55
skills.categories.uncommon=30
skills.categories.rare=15
These lines are unchanged from the vanilla Skills.txt. They were not changed, so there's no excuse to include them. By including these, it interferes with the modified Skills.txt lines in 'Dream Team Survivors'.