Sid Meier's Civilization V

Sid Meier's Civilization V

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The Misremembered Mediterranean
   
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21 Dec, 2013 @ 5:53pm
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The Misremembered Mediterranean

Description
A custom made map that is based on a drunken drawing of The Mediterranean that I made.

This map pack has a scenario with City-states and Civilizations chosen for specific spawns and setups and a base map with all civilizations available.

Both options are set up to be balanced with 22 civilizations and 30 city-states.

This mod require All DLC and Barathor's More Luxuries and Optimized Resource Distribution available on the workshop through this link http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=167389120

Also I highly reccommend that you use the More Great Works mod so that you don't run out of them late game with 22 civs.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=181362854

If for some reason you can't get this mod to work you can download the map(s) from my dropbox through this link
https://www.dropbox.com/sh/ualfgwllxjceky3/GDcCmXatd6
Then you can manually place them in My Games/ Sid Meier's Civilization 5/ Maps

I hope you all enjoy this map and scenario and feel free to provide any feedback.

If you have any questions feel free to ask!
16 Comments
daft73 8 Feb, 2014 @ 7:19am 
Lol quite the mediterranean map. Was getting alittle dizzy trying to figure out the map..cheers!
Cocktor 29 Dec, 2013 @ 10:15am 
wow you are really drunk and bad in geographi
Jin 28 Dec, 2013 @ 6:08pm 
i think you're still drunk, mate. <3 the map.
California fresh 26 Dec, 2013 @ 4:56pm 
you must have been pretty drunk
Hokath 25 Dec, 2013 @ 1:08am 
@Meowschwitz
I think in both my games I was very unlucky in that the Greek position took Yaroslavl', and the Moroccan position took Yekaterinburg as their first cities, so I was quite shut down.
Also one of the games was with Egypt, so their War Chariot was completely useless in the hills.
I'm currently playing in the Swedish position and having a much better time of it, although I did spawn next to Monty, Dido AND Shaka. I managed to shut down all the mountains and survive the three-way DoW :O :D
IpseVir  [author] 24 Dec, 2013 @ 1:15pm 
@hokath
I hand placed the resource so I can definitely edit them.
I've tested the map personally as Indonesia, Venice, Portugal, and the Dutch but I've yet to play as someone in the southern continent. I must of overestimated that Russia start because they've always been top 5 in the games I've played and usually pretty expansive. I can move Riga a bit though.
Hokath 24 Dec, 2013 @ 4:15am 
@Meowschwitz
My suggestions would be
(i) to add some more land tiles to the west, moving the city state out into what is currently sea, so that their resources won't overlap with a potential city in the western mountain pass area. Bear in mind there's a nice place for a city above it (Fes on the scenario) which you don't want to mess up, so don't move the city state north at all.
(ii) the mountain pass that leads east (Vladivostok and Rostov) is horrible. Tundra is bad enough, ice is too much. That should all be tundra with a river through it for a possible city.

Because its currently a very bad idea to put cities in these two passes, they become infested with barbarians, which you have a hard time fighting, since you are trying to defend wherever you did put your second city from the two other nutjobs in the valley who assume you're forward settling. Not a nice position to be in. Maybe the incas would have a better time of it ;)
Hokath 24 Dec, 2013 @ 3:55am 
Ah right. I didn't know that.
I'll tell you, though, starting in those mountains is bloody tough. I'm not sure if you have a chance to spawn there everytime with this random start mod, but if you do then you might want to think about improving the second city prospects for that player!

On high difficulty you either have to fast expand out into that valley, far from the capital = death. Or go one city challenge. I don't know how in control of resource placement you are? Since it was the same both times for me.
IpseVir  [author] 23 Dec, 2013 @ 3:20pm 
@hokath

this is a known bug with custom maps that are manually installed. I'm really not sure what's going on with the mod installation but this is the first time I've uploaded something so perhaps I made a mistake.

Anyway, to fix that issue you should use this mod
http://www.picknmixmods.com/mods/7e13a2af-694a-4dd8-b381-4395cb458ee5/mod.html
I've played on many of my own maps without a scenario using this.
Hokath 23 Dec, 2013 @ 7:56am 
Early feedback:
(i) I also had to manually add the maps to the \maps directory.
(ii) On the non-scenario version I always spawn in the same position (south most, in the mountains, surrounded by copper)