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ASD CS-009 Déméter Command Ship (vanilla/uses scripts)
   
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Type: Blueprint
Tags: large_grid
File Size
Posted
15.290 MB
16 Apr, 2020 @ 10:20am
1 Change Note ( view )

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ASD CS-009 Déméter Command Ship (vanilla/uses scripts)

In 1 collection by Mackinaw
Aster Stahl Dynamics
31 items
Description
GENERAL DESCRIPTION:

Asterstahl Dynamics is proud to present its latest command ship: the Déméter, designated CS-009.
The Déméter is the ninth ship in the Zeus class to have been purposedly designed for coordinating forward operations in hostile territory.
Named after the ancient Greek goddess of earth, the Déméter is a platform capable of providing fire support against fighters and missiles with its extensive point defence grid (comprised of both gatling and missile turrets), which can alternate between automatic and manual mode, should the need arise for pinpoint accurate strikes.
Additionally, the hangar of the Déméter can accomodate five "Sphex" attack drones (included with the ship, the standalone version is in the same collection as this ship) for self-defense and five "Machaira" Mk.1 Strike fighters (not included, you can replace them with any other crafts that fit in the hangar. Same deal with the standalone version as the attack drone).
While the ship is mostly built out of light armor so as to maintain decent speed, the most vital parts are protected with heavy armor that allows for good survivability in hostile environments.
Auxilary systems such as a medbay and a repair bay (located in the hangar) round up the Déméter's apparatus.

**IMPORTANT NOTE: this ship uses 3 scripts, one of which (Whips AI Turret slaving) is vital for the point defence grid to function properly!**


SYSTEMS:

-Armored CIC with drone control posts and manual gun control stations (see below for more information)
-Reactors
-Jump drives
-Cargo bay
-Hangar bay
-Crew quarters
-Medbay


ARMAMENT:

-Point defense grid (custom rocket turrets)
-CIWS (custom gatling turrets)
-Complementary flight group (5 "Sphex" attack drones)


TOOLBARS:

Main cockpit:
Toolbar 1:

1-main drives on/off
2-side hangar doors
3-front launch bay doors
4-CIC airlock doors
5-CIC/reactor room doors
6-gyros on/off
7-gravity on/off

Toolbar 2:

1-increase jump drive distance
2-decrease jump drive distance
3-jump
4/5-front cameras
6-front launch bay camera
7-hangar camera 1
8-hangar camera 2


Manual gun control stations:

Note: this stations allows for manual control over part of the CIWS/PD grid (you can only control one part at a time, I made it in different parts so as to allow for multiple targets tracking). While controlling a turret, fire and the slaved turrets will follow suit! When not controlled, turrets will still fire if a hostile is in range (custom gatling turrets are set to fire at missiles and players, custom rocket turrets are set to fire at small grids.
Taking manual control to fire at large grids is recommended!)
1-Take control of the top PD grid (rockets)
2/3 -Take control of either half of the bottom PD grid (rockets)
7-Take control of the top CIWS (gatlings)
8/9-Take control of either half of the bottom CIWS (gatlings)


Drone control stations:

1/2/3/4/5-Take control of the docked "Sphex" drones. There are multiple drone control stations with the same toolbars, so be wary of which drone you picked!


That's about it! If you have the time, I'd really appreciate it if you could share your thoughts on this design, as it helps me improve.
Please do inform me if there's something wrong or not working properly, I'll try to fix it in the future (also, the banging noises when rotating the ship are normal if you have the attack drones docked, their rocket launchers keep hitting the launch pads for some reason...)