Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
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df_candescent
   
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Game Mode: Classic, Custom
Tags: Map
Tags: Hostage
File Size
Posted
Updated
13.016 MB
14 Apr, 2020 @ 5:33pm
27 May, 2020 @ 4:11pm
6 Change Notes ( view )

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df_candescent

Description
Hostage mode, Both teams start at ground level and need to rush to the top of the building to stop or save a hostage. Save the hostage by jumping off the crane into the middle.


NEW IN V3.1:

- Made glass on doors func_breakables

- Reworked stair teleports

- Made Map easier to render

- Fixed ladder clip

- Fixed a few textures

- All lights in the second floor of green building now break
18 Comments
croc 27 May, 2020 @ 8:07pm 
To elaborate on Kahba's concern, at the start of most rounds, CT bots decide to

A. Glitch out on a window if collision is enabled

B. If they even get into the elevator, they kinda just stand there and admire the craftsmanship, AKA just look up and down at elevator walls

And bots in general ADORE running to the main courtyard and tend to ignore the elevators and staircases, which is honestly most likely an issue with CSGO and not the map.

I REALLY love this map and playing with friends on it, but our only main gripe was the bot support (and the occassional moaning about the props exploding from so much as the touch of a feather.)
Mearzy  [author] 27 May, 2020 @ 1:29pm 
Mearzy  [author] 27 May, 2020 @ 9:34am 
Sure thing, if you wouldn't mind me asking, how are the bots broken for you?
Kahba 26 May, 2020 @ 3:50am 
Hey, could you upload V2 to the workshop please? V3 is almost unplayable with bots.
Mearzy  [author] 25 May, 2020 @ 2:24pm 
Hi All!

V3 is now out and ready to play! Enjoy
Mearzy  [author] 25 May, 2020 @ 10:41am 
Thank you all! It's been incredibly insightful both receiving feedback and playing with some of you on my map. I have considered ideas put forward and I have now completed the bulk of the work in v3.

It's rendering at the moment, so watch this space for an update in the coming hours 😊
Kahba 25 May, 2020 @ 6:04am 
I love the many routes you can take to flank your enemies. But I discovered that it's possible to rescue the hostage from the second CT floor if you airstrafe to fly further
Mk.Black 25 May, 2020 @ 3:10am 
really good concept should be improved!
egglord 24 May, 2020 @ 7:46pm 
hey again, i like this map and how it plays but i would make the curtains unbreakable just to help the map not get broken by autos.
sprocket 24 May, 2020 @ 5:58pm 
wonderful map, the sheer rush of excitement in the start of the round where bullets whizz past as you fight your way through each contested hall and flight, truly a remarkable idea. :lunar2019grinningpig: