Arma 3
456 ratings
3AS (Beta Test)
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Data Type: Mod
File Size
Posted
Updated
4.874 GB
12 Apr, 2020 @ 11:13am
2 Sep @ 3:37pm
72 Change Notes ( view )

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3AS (Beta Test)

Description
3AS is a Public Beta Test version of Project Knightfall mod. This Mod is an EARLY BETA so please expect bugs. Not all content is finished, and some items may not perform well in multiplayer scenarios, so use at your own risk. Our team will be working on actively fixing bugs, and completing unfinished content. Once the mod is polished to a level we are comfortable with, we will compile a full stable release for the community and put it on workshop. All further information on the mod is in the public discord.

3rd Army Studios Discord[discord.gg]

Please report bugs in the Discord channel #bug-reports linked above. We will not be replying to comments on the Steam page.

Special thanks to all our developers and contributors.




All rights reserved. Models, Textures, and/or Code may not be reuploaded, distributed, or copied to any other source without explicit permission from 3rd Army Studios Administration.


DISCLAIMER
---------------—
This mod is an unofficial resource and is in no way linked to Lucasfilm ltd, the Walt Disney company, Electronic Arts inc. or Twentieth Century Fox.
Popular Discussions View All (3)
4
4 Jul, 2023 @ 9:02am
The brightness issue.
Bandit
0
1 Jul @ 6:27am
Update 1st June, broke Radar at Laat
Yatoro
0
17 Nov, 2023 @ 6:27pm
We are trying to add this mod and the Terains mod to our server but wont work any ideas?
ItsxBig
202 Comments
SpooNNNeedle 16 Sep @ 4:23pm 
If you remove the crew from 3AS Galactic Empire vehicles, you are unable to fill out some slots in certain vehicles.

For example, you can't place a unit in the Commander slot of the AT-ATs, and you can't replace the Gunner slot of the TX-130s.
Bacta Juice 15 Sep @ 2:23pm 
It looks like ai controlled tx-130s (not super sabers) aren't able to attack enemies or hit from beside and behind them unless facing them directly. I'd understand if there's a way to fix this since the tx-130 turrets limited to a few degrees of freedom and there aren't any vanilla vehicles like this.
Ant 3 Sep @ 8:57am 
True @JV
JV 2 Sep @ 9:48pm 
Imperial units spawn with no scopes on their weapons, also all clone marksman have the wrong ammo type.
3rdarmystudios  [author] 2 Sep @ 5:23pm 
Updated Changelog!
Ant 2 Sep @ 3:44pm 
what got added
SVaughan 25 Aug @ 7:43pm 
They'll put something in the Change Log eventually. Just be patient.
Ant 25 Aug @ 5:09pm 
what was added
vanity 19 Aug @ 11:44pm 
how do I stop the 3AS units from spawning with JLTS weapons?
3rdarmystudios  [author] 19 Jul @ 9:24pm 
Changelog updated! Hotfix!