Arma 3
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ETS - Enemy Tagging System
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Data Type: Mod
Fájlméret:
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82.508 KB
2020. ápr. 11., 12:38
2020. ápr. 20., 18:40
12 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
ETS - Enemy Tagging System

1 Hortzy készítette gyűjteményben
Hortzy's Mods & Missions
5 elem
Leírás
Summary
Concept was inspired by Ghost Recon : Wildlands.
This mod is useful for communications in a squad, and identifying targets.
Ideally best suited for Co-op, but it can be used in PVP or Singleplayer to help you keep track of enemy targets, or at least make them more apparent if they blend in.

Features
- Tag enemies by Aiming at them or holding your 'Lock Target' key.
- Option to choose between Side or Group for Tag visibility.
- Tagging a unit will reveal their rank and side. (Red = Enemy, Green = Friendly)
- Use UAV's, Binoculars, Weapons etc. (Pretty much anything that you can aim with).
- Works for all vehicles.
- Tags last 60 Seconds by default.
- Icons scale according to distance and FOV.
- Works in SP and MP (Dedicated server tested).
- 100% Client-side (Providing a module has not been placed).
- Server key included.
- Admin/Host Menu (Located in the map menu)
- 3den Editor module for mission makers. (Module will override clients)

Module/Host settings
  • Icon Duration
  • Icon Delay
  • Scale Modifier
  • Automatic Tagging
  • Play Sound
  • Show behind cover
  • Show players
  • Show allies
  • Show enemies
  • Require optics
  • Debug
Note:
'Arma 3 Apex - Old Man'
uses a different style of map menu, and the settings will not be available.
However, any previous ETS settings you had/applied will carry over.

Scripting Features.
_unit setVariable ["ETS_HVT",true,true]; //Creates a HVT (Marked by a star). _unit setVariable ["ETS_TEXT","SomeText",true]; //Sets text below a units icon. (optional) _unit setVariable ["ETS_FONT","TahomaB",true]; //Sets the font of the text. (optional)

Mission makers can use the above code to make a HVT.
Can be done on Friendly units and Enemy units.
HVT's will be marked with a star and the appropriate color when tagged.

How to install.
1. Subscribe
2. Activate in launcher.
3. Play

Credits:
Hortzy - Scripts, Configs
Gunter Severloh - Concept, Videos, Screenshots
https://www.youtube.com/user/GunterSeverloh/videos

License:
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Attribution - You must attribute the material in the manner specified by the author or licensor.
(but not in any way that suggests that they endorse you or your use of the material).
This work is licensed under the Arma Public License Full License Here[www.bistudio.com]

Stay up-to date with the development of this mod at:
https://forums.bohemia.net/forums/topic/228639-ets-enemy-tagging-system/
______________________________________________________
If you found this mod useful, Please don't forget to give us a rating!

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Népszerű témák Összes megnézése (2)
0
2020. ápr. 15., 22:27
KIEMELVE: Dedicated Servers
Hortzy
0
2020. ápr. 14., 17:26
KIEMELVE: Change logs
Hortzy
240 megjegyzés
Kougaku Ren jan. 15., 16:28 
That sounds pretty logical, thanks.
Gunter Severloh  [készítő] jan. 15., 14:54 
Hello, all the configuration is done on the menu when you go to the map, so just
extend the amount of time the tags stay.
Kougaku Ren jan. 15., 12:32 
Hello, the mod seems excellent to me but I have a question, is there a way to leave debug mode activated permanently? so that I can see the marks during the entire game time in case the admin requires it from someone else? I share a server with two other people and sometimes they need to enter admin mode.
J6 jan. 14., 15:48 
Thank you Gunter, I will ask Hortzy
Gunter Severloh  [készítő] jan. 14., 15:01 
Its a neat idea but i wouldn't know how, you would need to ask Hortzy that
as he coded the mod.
J6 jan. 14., 9:02 
Hi,

Would you be open to creating a version that also allows your AI squad members to tag an enemy when they call it out?

The same as when you are being lead by an AI Squad Leader and he picks a target out for you and the enemy becomes highlighted?

(Commission if you accept it, I don't mind).
Komodo 2024. dec. 8., 7:44 
aiight
Gunter Severloh  [készítő] 2024. dec. 7., 17:18 
Ya thats a mod conflict, you should ask Johnny if he can create a compat mod
with his SOG AI and ETS.
Komodo 2024. dec. 7., 17:02 
hi GS,
noticed that there was a chance that enemies will go uncon and get up sometimes and may require to be put down again, icon goes from red, to skull (remains at skull) and then back to red until killed again

mods I was running were SOG AI but that controls the player's group revive and not the enemies or side...i would say some sort of mod conflict
Gunter Severloh  [készítő] 2024. nov. 16., 16:23 
Hi, thats done ingame, go to your map, and you'll see configure there amongst
the briefing tabs there, you do it through that.