Arma 3
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ETS - Enemy Tagging System
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Data Type: Mod
File Size
Posted
Updated
82.508 KB
11 Apr, 2020 @ 12:38pm
20 Apr, 2020 @ 6:40pm
12 Change Notes ( view )

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ETS - Enemy Tagging System

In 1 collection by Hortzy
Hortzy's Mods & Missions
5 items
Description
Summary
Concept was inspired by Ghost Recon : Wildlands.
This mod is useful for communications in a squad, and identifying targets.
Ideally best suited for Co-op, but it can be used in PVP or Singleplayer to help you keep track of enemy targets, or at least make them more apparent if they blend in.

Features
- Tag enemies by Aiming at them or holding your 'Lock Target' key.
- Option to choose between Side or Group for Tag visibility.
- Tagging a unit will reveal their rank and side. (Red = Enemy, Green = Friendly)
- Use UAV's, Binoculars, Weapons etc. (Pretty much anything that you can aim with).
- Works for all vehicles.
- Tags last 60 Seconds by default.
- Icons scale according to distance and FOV.
- Works in SP and MP (Dedicated server tested).
- 100% Client-side (Providing a module has not been placed).
- Server key included.
- Admin/Host Menu (Located in the map menu)
- 3den Editor module for mission makers. (Module will override clients)

Module/Host settings
  • Icon Duration
  • Icon Delay
  • Scale Modifier
  • Automatic Tagging
  • Play Sound
  • Show behind cover
  • Show players
  • Show allies
  • Show enemies
  • Require optics
  • Debug
Note:
'Arma 3 Apex - Old Man'
uses a different style of map menu, and the settings will not be available.
However, any previous ETS settings you had/applied will carry over.

Scripting Features.
_unit setVariable ["ETS_HVT",true,true]; //Creates a HVT (Marked by a star). _unit setVariable ["ETS_TEXT","SomeText",true]; //Sets text below a units icon. (optional) _unit setVariable ["ETS_FONT","TahomaB",true]; //Sets the font of the text. (optional)

Mission makers can use the above code to make a HVT.
Can be done on Friendly units and Enemy units.
HVT's will be marked with a star and the appropriate color when tagged.

How to install.
1. Subscribe
2. Activate in launcher.
3. Play

Credits:
Hortzy - Scripts, Configs
Gunter Severloh - Concept, Videos, Screenshots
https://www.youtube.com/user/GunterSeverloh/videos

License:
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Attribution - You must attribute the material in the manner specified by the author or licensor.
(but not in any way that suggests that they endorse you or your use of the material).
This work is licensed under the Arma Public License Full License Here[www.bistudio.com]

Stay up-to date with the development of this mod at:
https://forums.bohemia.net/forums/topic/228639-ets-enemy-tagging-system/
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Popular Discussions View All (2)
0
15 Apr, 2020 @ 10:27pm
PINNED: Dedicated Servers
Hortzy
0
14 Apr, 2020 @ 5:26pm
PINNED: Change logs
Hortzy
234 Comments
Komodo 8 Dec, 2024 @ 7:44am 
aiight
Gunter Severloh  [author] 7 Dec, 2024 @ 5:18pm 
Ya thats a mod conflict, you should ask Johnny if he can create a compat mod
with his SOG AI and ETS.
Komodo 7 Dec, 2024 @ 5:02pm 
hi GS,
noticed that there was a chance that enemies will go uncon and get up sometimes and may require to be put down again, icon goes from red, to skull (remains at skull) and then back to red until killed again

mods I was running were SOG AI but that controls the player's group revive and not the enemies or side...i would say some sort of mod conflict
Gunter Severloh  [author] 16 Nov, 2024 @ 4:23pm 
Hi, thats done ingame, go to your map, and you'll see configure there amongst
the briefing tabs there, you do it through that.
abner 16 Nov, 2024 @ 11:16am 
newbie here. how do i change the default time for the markers to stay on?
Gunter Severloh  [author] 11 Nov, 2024 @ 3:10am 
Ya seen that before, probably needs an update considering we've had
an update or two of CBA and the game, outside that idk.
RunForRest 10 Nov, 2024 @ 10:14pm 
Thx
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2661374997
Jepp theres one, but comments seem to inidcate its outdated
Gunter Severloh  [author] 10 Nov, 2024 @ 10:00pm 
Thanks!
I doubt it but you can browse my AI mod compilation list which i just updated recenlty
to see if there is anything similar or like that.
https://forums.bohemia.net/forums/topic/237139-all-arma-3-steam-workshop-ai-mods-compilation-list/
RunForRest 10 Nov, 2024 @ 9:23pm 
Amazing! Is there a mod that builds up on this and does the same has Ghost Recon Wildlands - mark targets and AI mates shoot on command or on player shot?
antze 30 Sep, 2024 @ 2:43am 
+rep