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So, it is what it is at this point, unfortunately (although I have looked into making an improved 2025+ version of it, but haven't gotten around to that yet). So much to do...
First of all great mod, appreciate the effort you've put into it.
Do you by chance remember Roma Surrectum II?
I loved the ultra long battles in that Rome I mod. The strategic component was very interesting.
It was possible to pin enemy units, use reserves and enough time for slow flanking.
The only mods that came close for Rome II were CAC (outdated by now) and Alpha realistic battle (incompatible it's patch 10).
Would it be a lot of work if you released a 'longer battles' version of your mod? Similar to Alpha realistic battle.
I will take a look at the speed when I am able (working on other mods at the moment), but from memory, I don't think you can differentiate with unit speeds based on unit sizes. From what I recall, there is just the walk, run, charge speed of a "man" which affects all units, regardless of size (although there might be a light, medium, heavy man). But then again, that is from memory.
We have one suggestion that we believe would greatly enhance the mod's realism. Currently, ground units (particularly those with 100+ personnel) move at a speed that seems unrealistic, maintaining perfect formations even at high speeds. Since your mod prioritizes realism, we feel that reducing the speed of these units would dramatically improve the overall immersion and gameplay.
We appreciate your hard work and dedication. Thank you for considering our feedback!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=198482822
...I mean, this mod might work, you could try it out and see (that is always best, see if you like how they play together), otherwise it might be that this mod and that one changes unit data tables, I am assuming, and might conflict in some way. Or not.