Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is probably my biggest criticism so we'll have to disagree on this point. It was very easy to change with some scripting knowledge, at least. Perhaps it was just us, I guess you'll see from other feedback.
Thanks again for the long response. Hopefully my comments help you figure out some of the bugs. Liked and favourited so that you get some more exposure :-)
There were random Loner/Renegade spawns in the Airfield, but no army spawns whatsover, no.
Animal groups have desync issues - they were normally invisible (I can see their markers on Zeus but not at all in-game). So, we mostly had to look for canned beans etc in houses. It was pretty grindy in the tedious, rather than atmospheric, way. But, YMMV.
Lack of victory screen probably needs more explanation in-game. It seemed very much like a bug (especially as you fly off the map to finish it).
Arsenals don't have weapons IN the arsenal, but if you press the inventory key instead you'll see they are chock full of 2035 weapons in the inventory area.
5)zombie spawns: i haven't encountered that actually. zombies spawn by the ravage mod, similar to ALiVE units. They spawn within 600 meters of players, but not closer than 150 meters. If they do for you, then it may be an issue with server desync.
Again, thanks for playing. I am happy you enjoyed it despite the bugs!
1)too many guns: thats fair enough, i strongly encourage to change things up, especially since arma randomization appears to be kind of insane.
2)food: that is definitely true, but i thought about it, too. I would (if performance allows) encourage to split into two groups when its suitable, to scavenge two nearby towns simultaniously. also: hunt! finding a animal group gives you 10 steaks, easily. water should be no problem when finding purification tablets (use the pumps).
3) spawn together: i'll leave this to the zeus. i think its super nice to find each other by using found radios (just agree on a channel beforehand). i'll leave it in as an option, zeus can always teleport people in the beginning.
1) Victory screen: Correct, there is none :D the idea was that you guys can decide if you want to end the game, or go on without an objective.
2)Arsenals: strange! Should not have that, I only allowed Dying Breath weapons.
3)NorthWest Airfield. The army units are located at the hangars and barracks. Are you saying they were not there at all? Other hostiles?
4)Anomaly detector works on dedicated in my tests.
5)Respawn, not much I can do about it, I am guessing this mission is bending arma almost to the breaking point. just quickly about the mechanics: you will always spawn at the respawn camp. you need to go through the antenna (action: "teleport to platoon rally point"). will add a sign or somthing for this.
6)thats unfortunate, its so scenic! :D I will move it. you seem to be better drivers than me though, I always lose my tires to an anomaly after 5 minutes, so I dont bother much with cars. good you got them to work for you though.