Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
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Game Mode: Classic
Tags: Hostage, Map
File Size
Posted
Updated
27.231 MB
10 Apr, 2020 @ 11:04am
27 May, 2020 @ 5:52pm
17 Change Notes ( view )

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Description
Submission for 3kliksphilip's custom gamemode.

Updated with a sci-fi look!


New theme inspired by: Space Bag
Textures by: ZooL
S
11 Comments
leander  [author] 28 Oct, 2020 @ 7:43pm 
@Zer0 Hello, the map is 25.970 MB, it says right hand side of the images.
哥布林大王 28 Oct, 2020 @ 7:33pm 
Hello, your map is very good, but one problem is that I want to use your map in the community server built by myself for 5v5 competition mode. However, due to the high map details, the map occupancy becomes larger. The origin engine only allows download stations to download maps less than 150MB. Your maps are larger than 150, which causes the origin engine to not download automatically. I hope it can To adjust, thank you
leander  [author] 13 Jun, 2020 @ 8:24am 
The radar indicates that
sn0wsh00 12 Jun, 2020 @ 10:14pm 
I really love the overall aesthetic of the map, with its bright white hallways, colorful skybox and those plasma things.

One thing I would improve is for the map to more clearly indicate that the big white pit is NOT the rescue zone, and that the rescue zone is actually the red area near the big white pit.
GR™ 25 May, 2020 @ 12:53pm 
Hey, I know this is not the intended use for this, but I tried it out as a 1v1 (Deathmatch) map. The only problem I have to report is that one can spawn at the jet area, and there is no way to get back into the map unless someone spawns along with you and kills you. Is it possible to fix this, or give us a way to get out of the jet area?

I'm also new to the Quake-like levitating platform concept, and loved messing around with it. Couple of things though. Is it normal to stop vibrating on the platforms, and can we stand still on it or drop down without jumping off of it?
leander  [author] 19 May, 2020 @ 7:33am 
Of course the pit is not a rescue zone, the round would be over in seconds - it’s a pit, a place to avoid. Making it a high-risk-high-reward play to jump the parkours, in order to cross platforms
Wanderer 19 May, 2020 @ 1:54am 
Is the pit intentionally not a rescue zone? Also, why no windows? They'd fit this map's look well
Master of All I Survey 17 May, 2020 @ 1:49pm 
Why so?
mistrmillyrock 17 May, 2020 @ 1:40pm 
this map is bad very bad
3kliksphilip 17 May, 2020 @ 4:43am 
Hi! I've chosen to feature this map, well done and congrats on the map's facelift :)