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df_turm - Fenestration Gamemode
   
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Game Mode: Classic, Deathmatch, Custom
File Size
Posted
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1.178 MB
9 Apr, 2020 @ 1:13pm
27 Jun, 2020 @ 12:24pm
8 Change Notes ( view )

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df_turm - Fenestration Gamemode

In 1 collection by yolokas
yolokas CS maps
18 items
Description
pick up the hostage and drop down. Fast rush hostage map. Map made for 3kliksphilip's hostage gamemode.

Annoyed from too much breakable glass? Yeah me too, thats why you start in a room with unbreakable glass.

- Spawn in the same room as enemy team, only separated by a bulletproof glass
- pick up hostage to open walls
- hostage rescue zone is on the bottom of this pit
- rush down the helix-like structure of the map and try to be first
- there are some safer/shorter routes which cause falldamage
- break the glass at the bottom to open a direct drop to the hostage zone
- moving grenade hole in the spawn room
- full bot support

Gamemode idea by 3Kliksphilip. The original de_fenestratio
12 Comments
yolokas  [author] 26 May, 2020 @ 11:06am 
@egglord
yeah just wanted to see how that would turn out^^
I removed the spleef floor and made the spawn room bigger in this new update.
egglord 26 May, 2020 @ 12:18am 
Hey man, I recommend adding an invisible brush under the spawn floor that removes when the wall goes up. The map is basically minecraft spleef right now, it's aids
yolokas  [author] 20 May, 2020 @ 9:20am 
Awesome, thanks for the headsup :winter2019happybulb:. I'll do a another check-up to make sure its in perfect condiditon to be tested! :microraptor:
3kliksphilip 20 May, 2020 @ 1:08am 
I really like the idea of this one, will feature on the servers next week
yolokas  [author] 14 Apr, 2020 @ 6:12am 
After some more testing I doomed the strafe jump in spawn too powerfull. It is now blocked off! :csgoskull:
Thanks T1mure for your feedback on this! :Rockstar:
yolokas  [author] 13 Apr, 2020 @ 7:29am 
Iam not sure either to be honest :microraptor:, could be a fun gimmick or an overpowered way for the CT's to slow the T's rush down. Unfortunately I hadn't had a chance to playtest this with enough players, so I think I'll keep this in, at least for the moment. :marcothecook:
Master of All I Survey 13 Apr, 2020 @ 7:11am 
So I'm not sure if its intended but after the walls rise you can just strafe jump around to the other side of the glass. Other than that great work! especially I liked the grenade hole in spawn
yolokas  [author] 10 Apr, 2020 @ 8:12am 
Thanks!
Also just updated the map. You can now no longer shoot through the glass in the spawnroom with ANY weapon and the bottom glass has only 800 instead of 1200 hp, which is around 1,5 AK47 mags. :cozywowscap:
Lucky6 10 Apr, 2020 @ 7:59am 
great map!
yolokas  [author] 10 Apr, 2020 @ 7:16am 
@Noiz
Thanks for the feedback! I think the glass hp is fine if you are playing in an actual team and cooridnate the damage. However I haven't tested it in an actual game yet. I might lower it a bit though.
Also the nav mesh is supposed to look like that. Otherwise the bots wouldn't be able to use all the routes. The Ramps are only placed on possible dropdowns, so they don't run into their own deaths.

@Cousin Vladimir
Thanks, forgot to test it with high-caliber weapons. As there already is a block_bullets brush I'll have to see how I can fix this.