Stormworks: Build and Rescue

Stormworks: Build and Rescue

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SIDE Holt Class SSGN-15
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5.505 MB
9 Apr, 2020 @ 9:55am
9 Apr, 2020 @ 6:22pm
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SIDE Holt Class SSGN-15

In 1 collection by Cocky
Sawyer Isles Defense and Enforcement
42 items
Description
SIDE Holt Class Guided Missile Submarine
The Holt Class guided missile submarine is designed around L963's SM2SS missiles. These are modified to my SM2SS-C10 standard to fit within the tube and broadcast live feed back to the launch platform. The submarine has a top speed (in the best conditions) of 35 knots while submerged, and 20 on the surface. The Holt Class is also fitted with four of MrNeutron's G.T.R.K.T. torpedoes (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2046722118), with a full sonar guidance suite, made by me.

Max Range: Untested above 50km with low turbine output.
Top Speed: 35 Knots
Max Depth: Untested, believed to not have a max.
Ballast Blow Speed: 5 minutes.
Ballast Fill Speed: 45 seconds.
Missile Range: 130 kilometers.


How to Start

After entering sub through the conning tower, head to the engine room at the back of the sub, on the lower level. Flip the starter breaker and fuel pump breaker, and turn the starter key. Wait until engines turn on, then turn off the starter breaker and key. The throttles at the engine control station can be used to control throttle.


How to Fire Missiles

Turn on backlights for the missile station, and turn on monitors and safety. Input your target coords into the keypad, and input altitude of target (optional) into the small keypad. Turn prestart key for the missile you wish to fire, and press launch within 10 seconds. LAUNCH BELOW 15 KNOTS


How to Fire Torpedoes

Proceed to the torpedo room on the lower deck, all the way forward. Open outer hatches. Go to the conning room and head to the torpedo station. By default, the torpedoes are set to a depth of 0.5 meters. You must manually set their target bearing, and they will go to that bearing to scan for a target. The targeting sonar can be used to track enemy subs, and give a target bearing to a specific target. Torpedoes can be reloaded by closing outer doors on the tubes, and waiting for the tubes to pump out. When they are empty, you can open the inner door and load the torpedo in.



DO NOT REUPLOAD THIS VEHICLE OR ANY OF ITS CONTAINED COMPONENTS WITHOUT MY EXPLICIT PERMISSION
106 Comments
Super_Boat 7 Oct, 2021 @ 12:53pm 
weapon dlc update?
hodimmock 3 Jul, 2021 @ 8:24am 
please update this
Johni32 29 May, 2021 @ 2:02pm 
will be an nuclear reactor added?
MechanicBrain 23 May, 2021 @ 9:36am 
ok, brotip: remove "infite electricity" for good work
Cocky  [author] 23 May, 2021 @ 8:58am 
no. i dont think i wil.
MechanicBrain 22 May, 2021 @ 2:16pm 
update and fix, plz
I flew too far 9 Mar, 2021 @ 3:05am 
with hope and some speed.
nongboii 1 Mar, 2021 @ 10:05pm 
how do you dive?
I flew too far 16 Jan, 2021 @ 3:44am 
do we get a new one?
Cocky  [author] 11 Jan, 2021 @ 11:54am 
no