RimWorld

RimWorld

245 ratings
Auto-Mortars(Unofficial)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
262.351 KB
9 Apr, 2020 @ 4:04am
5 Jul @ 5:05am
6 Change Notes ( view )

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Auto-Mortars(Unofficial)

Description
Unofficial 1.1 update about https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1743740869
I only cleaned up the data that I thought was unnecessary and modified it to work in 1.1. I will not be further involved in such things as maintenance in the future or content addition.
Original author: blake

=====================Original description=====================
Adds an automatic mortar. 3x3 and can hold up to 21 H.E. shells. Fires less often but more accurately than a normal mortar.

I suggest using this with ED enhanced options ( https://gtm.steamproxy.vip/workshop/filedetails/?id=1241694757 ) as this allows you to tell your mortars to hold fire
45 Comments
Michiko 26 Jul @ 2:17pm 
Yeah I don't see the option to change shells. The button isn't there for me, unlike the regular mortar. It seems to only take high-explosive shells right now.
Zombie_Mechanic 19 Jul @ 1:01am 
@Rannic64 have you tried to see if you can select which shells are allowed in the auto-mortar itself like with the normal version?
SilkMoth 30 May, 2024 @ 3:32am 
best warden ever
Rannic64 25 Aug, 2023 @ 7:21pm 
really great mod. Is there a way to pick what specific shells I want them to use?
Vash 25 May, 2023 @ 2:18am 
Any way to force this to use the 81mm shells that regular mortars use in CE?
The 60mm shells just tickle unless someone catches a near point bank explosion.
Patient 27 Oct, 2022 @ 10:41pm 
oh ED-EnhancedOptions
Patient 27 Oct, 2022 @ 10:40pm 
I think force target is actually part of another mod.. cant remember which
Apraxas 27 Oct, 2022 @ 9:57pm 
Thx for the quick update to 1.4! Just wandering... It seems like force target is gone for some reason...
*|PEZ|* Gump12 1 Sep, 2022 @ 8:08am 
Anyone knows how to make these a bit more accurate? They are shooting all over the place. I tried the in game def editior and changed it from 1 to 2 then to 99 and it doesnt seem to make much difference? I wasnt sure if it was based of CE so I even used the Binoclears, but they are still all over the place! :)
200 25 Jul, 2022 @ 7:05pm 
great mod but would love to be able to limit shells
taking up 21 shells is a bit much in my base