Arma 3
64 ratings
Fallout Aftermath - Alaska, Anchorage Campaign
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
18.808 MB
8 Apr, 2020 @ 7:30pm
3 Jan, 2021 @ 12:03pm
4 Change Notes ( view )

Subscribe to download
Fallout Aftermath - Alaska, Anchorage Campaign

Description
!WARNING!

Aftermath mod was deleted from the workshop.
Unless you download it from somewhere else and load it in the launcher, you won't be able to play this mission.




Quick Warning
Playing with Improved Melee System (that Aftermath claims to be required) will break the first 10 seconds of the mission but should pose no other issues, and I don't think it can even be fixed, but playing without the mod doesn't cause problems.

*
You are a US Army Special Forces Commando during the Liberation of Achorange in the Sino-American war that occured during 2066-2077 in the Fallout Universe, and was among one of the final nails in the coffin to total nuclear destruction.

You've been tasked with paving the way for the fly boys so they can do their jobs in peace without the fear of being shot out of the skies.
Their main target will be a Factory Complex in your AO.

Mission Objectives:

1- Disable two AA turrets
2- Disable a Radio Tower
3- Enjoy the Fireworks

More information on your mission will be given at a later time.
*

Custom Stimpack script:
This mission runs a very simple script to make the Aftermath stimpacks, which are useless in their current version, usable, each stimpack heals the Player by 25% of current health.
Controls:
- 'H' use stimpack (key position 35)
- 'T' check health (key position 20)
There are a total of 7/8 stimpacks in the mission.
When you use a stimpack, you will play an animation.

If I ever make any more Fallout missions I plan to work more on this script until the Aftermath ones actually work.

There are no healing items ATM due to an update back in March 2021 making stimpaks function the same as vanilla FAKs, will update at some point mod got struck down from the workshop so nevermind, if the mission is still playable, just don't get shot :].

This is a small mission, it can be done in less than 30 minutes.
Expect the Mission to stutter for a few seconds at the start and after each death when you load a save, this is due to scripts, custom lights and custom sounds.

If anyone wants to play this with Ace, recommend you use the version that doesn't have ace medical.

If you encountered any issues, provide a detailed comment on what exactly happened, provide screenshots or video if possible.

Feedback would be appreciated as well.

If you enjoyed the mission, feel free to upvote it, or don't, I can't force you.
Popular Discussions View All (1)
0
13 May, 2020 @ 8:48am
PINNED: Bugs/Glitches
Overlord
16 Comments
Overlord  [author] 17 Mar @ 9:03pm 
I am thankful and glad people enjoyed this mission over the years, had fun making it back then and was in the process of making another one before the Aftermath mod go pulled from the workshop.

I wonder if anyone ever found the hidden gauss rifle next to a Christmas tree...
gregjlanders 13 Mar @ 4:49pm 
bbbbbbbbbruuuuuuuuuuuuuuuuuuuuhhhh this looks fucking awesome I'm about to play now thanks man
TioRed 7 Jan, 2023 @ 2:26pm 
@tornesaien
Dunwich ruler 3 Jan, 2022 @ 10:11am 
doing a playthrough without stems it sucks a bit of lag restart the run from last save
otherwise very well built with few frustrating parts (when stems comeback that is)
Defender Of Super Earth 5 Oct, 2021 @ 1:26am 
Thanks for the mission it was good man! The ending wiped me a few times but it was all worth it in the end!
White Rabbit 2 Jan, 2021 @ 2:55pm 
Loved it! It's a simple mission but with a lot of effort. I hope you do more with Fallout Aftermath mod, this is was fun! :steamthumbsup:
Liberty_Valance 5 Sep, 2020 @ 8:56am 
no clear ending though
Liberty_Valance 3 Sep, 2020 @ 1:32pm 
Unusual but good
[CMG] Raptor-Man 18 May, 2020 @ 9:44am 
As someone who's obsessed with Fallout's pre-war, I love this and hope you do more. Next time though, I might suggest using the R91 instead of the FAL as the standard armament of the US forces, unless you have your own reasons. And as a tip, due to the map's lack of much distinguishing features, perhaps you could add more markers, I got lost the first time I played it (especially as there are no map markers, at least when I last played it)
Ryan 12 May, 2020 @ 8:40am 
Ryan here :) Just found this. Looks really good!