Shadowrun Returns

Shadowrun Returns

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SME: Muffintruck's Cybertech
   
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18 Dec, 2013 @ 8:55pm
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SME: Muffintruck's Cybertech

Description
The following description have been directly copied from the normal version of Cybertech. Many Thanks to MuffinTruck for letting letting us using his UGC as a SME module.

This is an attempt to add things I felt were missing and fix some issues I had with existing cyberware. My goal is to add things I missed (and still miss) from the pnp game with a much more pnp feel. I have been pulling things from Cybertech and Shadowtech, mostly. I have tried to include descriptions/flavor text based on the data and “ads” in those books. Everything is cooked and should be ready to go for using with DMS or any other cooked contentpack.

Bioware (functions as cyberware, read the "change notes" tab for more info) in this pack:

•Adrenal Pump I -1 Essence, ¥6000 (+1 Quickness, +2 Strength, +Willpower, +1 Move for 3 rounds at the cost of 2 HP per round)
•Adrenal Pump II -1.5 Essence ¥9000 (+2 Quickness +4 Strength, +2 Willpower, +2 Move for 4 rounds at the cost of 3 HP per round)
•Chemical Glands (Fist) -.3 Essence ¥4000 (on-use melee that does base 10 damage with an additional 5 damage for two rounds on a 2 round cooldown)
•Chemical Glands and Toxin Exhaler -.5 Essence ¥6000(on-use that hits targets in an area for 15 damage and an additional 5 damage for 2 rounds on a 5 round cooldown)
•Mnemonic Enhancer (Biotech I) +1 Biotech, -.2 Essence ¥1000
•Mnemonic Enhancer (Biotech II) +2 Biotech, -.4 Essence ¥2000
•Mnemonic Enhancer (Biotech III) +3 Biotech, -.6 Essence ¥3000
•Mnemonic Enhancer (Decking I) +1 Decking, -.2 Essence ¥1000
•Mnemonic Enhancer (Decking II) +2 Decking, -.4 Essence ¥2000
•Mnemonic Enhancer (Decking III) +3 Decking, -.6 Essence ¥3000
•Mnemonic Enhancer (Drone Control I) +1 Drone Control, -.2 Essence ¥1000
•Mnemonic Enhancer (Drone Control II) +2 Drone Control, -.4 Essence ¥2000
•Mnemonic Enhancer (Drone Control III) +3 Drone Control, -.6 Essence ¥3000
•Muscle Augmentation I +1 Strength, -.2 Essence ¥1100
•Muscle Augmentation II +2 Strength, -.4 Essence ¥2000
•Muscle Toner I +1 Quickness, -.2 Essence ¥1100
•Muscle Toner II +2 Quickness, -.4 Essence ¥2000
•Orthoskin I +1 Armor, -.2 Essence ¥2000
•Orthoskin II +2 Armor, -.5 Essence, ¥3500
•OrthoSkin III (Dragonhide) +3 Armor, +1 Body -1 Essence ¥6000
•Reflex Recorder (Close Combat I) +1 Close Combat, -.2 Essence ¥1000
•Reflex Recorder (Close Combat II) +2 Close Combat, -.4 Essence ¥2000
•Reflex Recorder (Close Combat III) +3 Close Combat, -.6 Essence ¥3000
•Reflex Recorder (Ranged Combat I) +1 Ranged Combat, -.2 Essence ¥1000
•Reflex Recorder (Ranged Combat II) +2 Ranged Combat, -.4 Essence ¥2000
•Reflex Recorder (Ranged Combat III) +3 Ranged Combat, -.6 Essence ¥3000
•Synaptic Accelerator -.4 Essence ¥6500 (On-use +1 AP for 5 rounds on 5 round cooldown . . . costs no AP to use)
•Synaptic Accelerator II -1 Essence, ¥10000 (On-use +2AP and +2 Dodge for 5 rounds on 5 round cooldown . . . costs no AP to use)
•Enhanced Articulation +1 Dodge, -.2 Essence, ¥1500
•Yamatetsu Brute Force +2 Strength, +3 Close Combat, -.85 Essence, ¥5000
•Universal Omnitech Survival Suite +3 Armor, +1 Body, -1.4 Essence, ¥9000 (On-use heal for 15 damage and an extra 5 for 4 rounds on an 8 round cooldown. No AP cost)
•Shiawase Unearthly Grace Treatment +1 Dodge, +2 Quickness, +1 Move, -.6 Essence, ¥7500
•Aztechnology’s Venomous Suite +3 Armor, +1 Body, -1.5 Essence, ¥11000(on-use that hits targets in an area for 15 damage and an additional 5 damage for 2 rounds on a 5 round cooldown)
•Aztechnology’s Viper’s Fang Package +2 Strength, -.7Essence, , ¥6000 (on-use melee that does base 10 damage with an additional 5 damage for two rounds on a 2 round cooldown)

Cyberware in this pack:

• Dermal Plating Mk 3 +3 Body, -1.2 Essence, ¥4000
• Dermal Sheathing I +1 Body, +1 Armor, -.6 Essence, ¥3000
• Dermal Sheathing II +3 Body, +2 Armor -.1.2 Essence ¥6500
• Encephalon I +1 Intelligence, +1 Decking, -.6 Essence ¥2000
• Encephalon II +2 Intelligence, +2 Decking, +1 ESP Control, -.8 Essence ¥5000
• Tactical Computer +5 Accuracy, -2.75 Essence ¥7500 (On-use buffs party +1 AP, +2 Move, +10 Accuracy)
• Smartlink with datajack +5 Accuracy, -.6 Essence ¥1000
• Wired Reflexes II +3 Dodge, -2.5 Essence, ¥8500 (Free action on-use: +2 AP, +4 Move)
• Vehicle Control Rig +1 Intelligence, +1 Drone Control, -1.7 Essence ¥2000 ("Jump" into your drone for: +1 AP, +2 Move, +10 Accuracy)
• Advanced Vehicle Control Rig +2 Intelligence, +2 Drone Control, +1 Drone Combat, -2.5 Essence, ¥5000 ("Jump" into your drone for: +2 AP, +3 Move, +25 Accuracy)
• Muscle Replacement Quickness I +1 Quickness, -.4 Essence, ¥850
• Muscle Replacement Quickness II +2 Quickness, -.8 Essence ¥1500
• Muscle Replacement Strength I +1 Strength, -.4 Essence ¥850
• Muscle Replacement Strength II +1 Strength, -.8 Essence ¥1500
• Cyberarm Strength Enhancement I +6 HP, +2 Strength, -.85 Essence ¥1750
• Cyberarm Strength Enhancement II +6 HP, +3 Strength, -1 Essence ¥2750
• Cyberarm Strength Enhancement I (A) +6 HP, +3 Strength, -.7 Essence ¥3250
• Cyberarm Strength Enhancement II (A) +6 HP, +4 Strength, +1 Body -.85 Essence ¥4500
• Cyberleg Quickness Enhancement I +8 HP, +2 Quickness, -.85 Essence ¥2750
• Cyberleg Quickness Enhancement II +8 HP, +3 Quickness, -1 Essence ¥3500
• Cyberleg Quickness Enhancement I (A) +8 HP, +3 Quickness, +1 Dodge, -.85 Essence ¥4250
• Cyberleg Quickness Enhancement II (A) +8 HP, +4 Quickness, +1 Move, -1 Essence ¥5250
• Cyberarm with TacCom (A) +6 HP, +1 Strength, -1.5 Essence, ¥11500 (TacCom party buff on use. Cheaper essence cost than the headware - steep nuyen cost.)
• Cyberarm with Shockhand +6 HP, +1 Strength, -.85 Essence ¥1800 (On-use melee ability that does 12 damage and -4 to AP to target)
• Cyberarm with Shockhand (A) +6 HP, +2 Strength, -.7 Essence ¥2800 (On-use melee ability that does 12 damage and -4 to AP to target)
• Cyberarm with Spur +6 HP, +1 Strength, +1 Unarmed, -.85 Essence, ¥2000 (On-use that does 12 damage, -1 Quickness, and -2 Armor to target)
• Cyberarm with Dikote Spur (A) +6 HP, +2 Strength, +2 Unarmed, -.7 Essence, ¥3750 (On-use that does 16 damage, -2 Quickness, and -4 Armor to target)
• Cyberarm with Gyromount (A) +5 HP, +2 Strength, +3 Accuracy, -1 Essence, ¥3500 (Activate Gyromount for an additional +8 Accuracy)
• Kid Stealth Cyberleg +8 HP, +2 Quickness, +1 Move, -.7 Essence, ¥4500 (On-use that increases Move by 2 for 2 rounds)
• Kid Stealth Leg Quickness Enhanced I +8 HP, +3 Quickness, +2 Move, -.85 Essence, ¥6500 (On-use that increases Move by 4 for 2 rounds)

Cyberware modified in this pack:

• Plastic Bone Lacing +1 Armor, +1 Body, +1 Unarmed, -1 Essence, ¥2500
• Titanium Bone Lacing (was Kevlar) +2 Armor, +2 Body, +2 Unarmed, -1.9 Essence ¥5000
• Datajack -.15 Essence, ¥500 (retains target ability)
• Dermal Plating Mk 1 +1 Body, -.4 Essence ¥1500
• Dermal Plating Mk 2 +2 Body, -.85 Essence ¥2500
• Cyberarm +6 HP, +1 Strength, -.85 Essence ¥1000
• Alphagrade Cyberarm +6 HP, +2 Strength, -.7 Essence ¥2500
• Cyberleg +8 HP, +1 Quickness,-.85 Essence ¥2000
• Alphagrade Cyberleg +8 HP, +2 Quickness, -.7 Essence ¥3500
• Wired Reflexes II +2 Dodge, -1.7 Essence, ¥5000 (Free action on-use: +1 AP, +2 Move)
• Vision Magnification Eyes +3 Accuracy, -.3 Essence ¥750
• Alpha Vision Magnification Eyes +6 Accuracy, -.25 Essence ¥1000
10 Comments
Freedom's Flame 16 Aug, 2014 @ 3:06pm 
No Cyberguns? I'm disappointed. But besides that, this looks incredible. Awesome job, really!
All Thriller No Philler 15 Aug, 2014 @ 7:19am 
SpenReyn, when viewed for its AP cost vs the Wired Reflexes


...and then there's Enhanced Articulation with seems almost humorous next to those two, so I guess I see your point a bit! ...still, not gonna stop me from using WR and the Tactical Computer.
Sentai 10 May, 2014 @ 5:26pm 
hey um I don't really know anything about moding can someone give me the crash course on how to add this into the dragonfall campain?
D€NIABLE A$$ET 7 May, 2014 @ 10:32pm 
thats a lot of wares^^ kudos.......i'm hopping around unpatiently, waiting for an Arsenal2060 workover. Seriously, I'm editing&scripting for ArmA II, but i have giantic issues getting along with the srr editor...odd enough.
60 minute Q 6 May, 2014 @ 10:22pm 
So, I just spent like 2 entire days burning through SRR/Dragonfall. And then realized I might be able to edit everything to give more options. After something like 5 hours trying to figure out how to do this.. I thank you and the dear lord baby jesus for what you have given us!
OoooordEr  [author] 4 May, 2014 @ 11:14pm 
@ Mango: yes it is, but unfortunately not without a good knowledge of the way content pack are published. The fact is in SRR, such mods are mostly considered as ressources for campaign creators, thus these are hard to plug to published UGC.
MrMango 4 May, 2014 @ 2:11pm 
Is it possible to use this Mod together with other costum Campaigns or Mods?
Nykidemus 28 Dec, 2013 @ 5:56am 
Thanks. :)
OoooordEr  [author] 28 Dec, 2013 @ 4:34am 
My bad, ^^ I guess I forgot to add a description ...

In fact there where absolutely NO modification since Muffintruck did this module (it is still here on the workshop).

This SME version of Cybertech just allows you to "plug"it to a SME campaign. In other words, it is now an optional feature for anyone wanting to play it through an SME campaign.

More info about this in the forun section of the campaign SME: Dead Man's Switch. But feel free to post any questions.
Nykidemus 28 Dec, 2013 @ 3:48am 
I'm pretty interested in expansions on the Cybertech system, but you dont give us a whole lot to go on in terms of what changes you made here.