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I know when you think Megumin, you must think Nukes. But a nuke UA wouldn't come into play until very late, making it boring and essentially non-existant for most of the game. Also it would be more difficult to make. The backup for Megumin would be an archery-focused UA, but I already do that through her unique components. (Also there are a lot of civ mods out there with archery UAs so I dont want it to be redundant.)
I was saving Megumin for last because hers would be the most difficult to make code-wise and also I am unsure of her balance. I was going to make her UA based off of Yunyun: Please be my friend - Gain a (Truly) free great Merchant at The Wheel, Currency and Banking. (I was also thinking of giving her more influence from trade missions, at most double.) And then make her unique components based off of Megumin. Not sure if it would be op. My aim balance-wise is to make them at most as strong as Poland.
Eventually. I am hoping to do Wiz -> Eris -> Then Yunyun/Megumin as a combined civ.
I'm looking forward to the next ”Megumin”