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junkyardscriptclass.c,752":
junkyardscriptclass.c,762":
junkyardscriptclass.c,231":
junkyardscriptclass.c,246":
junkyardscriptclass.c,280":
junkyardscriptclass.c,320":
junkyardscriptclass.c,335":
junkyardscriptclass.c,368":
junkyardscriptclass.c,528":
junkyardscriptclass.c,683":
junkyardscriptclass.c,691":
junkyardscriptclass.c,701":
junkyardscriptclass.c,480":
junkyardscriptclass.c,508":
junkyardscriptclass.c,460":
actionfillatwreck.c,57":
junkyardscriptclass.c,416"
junkyardscriptclass.c,494"
junkyardscriptclass.c,501"
junkyardscriptclass.c,487"
actionsalvagewreck.c,32":
junkyardscriptclass.c,439"
junkyardscriptclass.c,396"
junkyardscriptclass.c,377"
you can edit the parts txt file to add more entries. And the more entires you add if the same type, change those odds. It’s about the math.
And control the amount of fuel drained?
That would be easier!
But this only spawns ‘search points’ when inside a players network bubble. It’s also separated on a new thread for the initial load. It takes less than 2mins to run its full setup. Then it’s all about player positions to points