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Splatoon - Character Cycles 2.1
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Animation
Tags: SFM
File Size
Posted
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33.254 MB
3 Apr, 2020 @ 2:37pm
12 Sep, 2022 @ 2:29pm
4 Change Notes ( view )

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Splatoon - Character Cycles 2.1

Description
CYCLES 2.0 HAVE ARRIVED!

The brand new and improved cycles are here! Fresh from that old rusty basement of mine. The old ones were used so much and I loved it! But after 2 years, the old ones have started to look a bit weird in my eyes and to some others aswell, which is why I've remade them completely along with 11 new cycles! With more to come in the future for all your background needs.

Once again. The main purpose of this scripts is to save time when it comes to animating a walk or run cycle from scratch, since it can be a tedious and time-consuming process, especially when it comes to multiple characters in one scene. So hopefully you'll use this only when you need to, since making it from scratch will help you know each keypose and it'll help you learn some more of the basic movement animation out there.

IMPORTANT NOTES:
- These scripts will only work with the IK variants of the ORIGINAL inkling and octoling models ported by FissionMetroid101. (They don't have to be rigged tho)
- The scripts are stationary, which means you'll have to manually apply forward movement. (Use the root transform)
- The characters will always default to where their roottransform was created, for these models it's the center of stage.bsp, once you import the animation, if your models moves away, look around, it's root transform likely got moved when the cycle was imported (you could also import the animation to everything except the roottransform)

Includes:
- IDLE -
vexxi\animations\splatoon_idle_bored_ik.dmx
vexxi\animations\splatoon_idle_seductive_ik.dmx
vexxi\animations\splatoon_idle_sittingphone_ik.dmx
vexxi\animations\splatoon_idle_sleep_ik.dmx

- RUN -
vexxi\animations\splatoon_run_casual_ik.dmx
vexxi\animations\splatoon_run_sprint_ik.dmx
vexxi\animations\splatoon_run_weapondash_ik.dmx

- SWIM -
vexxi\animations\splatoon_swim_dive_ik.dmx
vexxi\animations\splatoon_swim_idle_ik.dmx

- TAUNT -
vexxi\animations\splatoon_taunt_anarchydance_ik.dmx
vexxi\animations\splatoon_taunt_distraction_ik.dmx
vexxi\animations\splatoon_taunt_russian_ik.dmx

- WALK -
vexxi\animations\splatoon_walk_casual_ik.dmx
vexxi\animations\splatoon_walk_confident ik.dmx
vexxi\animations\splatoon_walk_injured_ik.dmx
vexxi\animations\splatoon_walk_sassy ik.dmx
vexxi\animations\splatoon_walk_shy_ik.dmx
vexxi\animations\splatoon_walk_skip_ik.dmx
vexxi\animations\splatoon_walk_sneak_ik.dmx
Popular Discussions View All (1)
9
14 Sep, 2024 @ 6:42am
PINNED: F.A.Q - Splatoon Character Cycles
❤VexxilVapors❤
92 Comments
honeyaustin94 29 May @ 12:45am 
my character keeps disappearing
Ja.Zz.80.70 21 Feb @ 9:00am 
What should I do if they don't work? No, they work, but the character itself is broken.
SuckMy_Swag 14 Sep, 2024 @ 3:33am 
Okay tysm for your help ^^:tobdog:
❤VexxilVapors❤  [author] 8 Sep, 2024 @ 1:41pm 
Check the FAQ, the answer that you seek is there, it's likely that you're applying the animations to the wrong model ^^
SuckMy_Swag 7 Sep, 2024 @ 4:06pm 
Hey i have small question when using your Inkling Cycles, errors occurred when importing.
Exactly Description: When I import the animation my Inkling looks cursed, how do I fix that? I'm completely desperate
❤VexxilVapors❤  [author] 27 Oct, 2023 @ 10:11am 
@Ayo-sensei As nice as that would be, I am really sorry, but I will not be making any new animations for this pack most likely, unless I really need them, in that case, you can expect them to be added, but not really for the time being ^^"
ayo-sensei 27 Oct, 2023 @ 8:49am 
are you gonna make animation for squid sister / off the hook / deep cut
❤VexxilVapors❤  [author] 5 May, 2023 @ 5:03am 
@Syrup_kitten Sorry, but the animations are only for the original splatoon 1 models ^^"
syrup_kitten 5 May, 2023 @ 12:35am 
hey do u have any animations for the 2.0 models because they dont work on them
BIney 3 Apr, 2023 @ 12:15pm 
Many thanks :cozypoechris: