Project Zomboid

Project Zomboid

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Get a job! (Professions & Traits)
   
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1.871 MB
29 Mar, 2020 @ 7:04pm
6 Aug, 2022 @ 11:37pm
10 Change Notes ( view )

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Get a job! (Professions & Traits)

Description
UPDATE IMPORTANT:
You no longer need to download the Github version of profession framework to use this mod. The steam version has been updated to the github version and can now be used.
I have also removed all the skilled traits and moved them over to a new mod ( Make Your Own Occupation ), that one can be used alongside this one. I did this so people who wanted just the skilled traits and not the occupations can get them.

This mod adds new occupations and traits to the game, Each with Items relevant to their job and some come with traits. Let me know in the comments if any of them need balancing, or if you got any ideas for new professions.

--------------Traits--------------
'Bugout Bag'
- "'When things started to go wrong, you gathered what you could.' Start the game with a duffle bag, food, water, and a mish mash of weapons."
Cost = 5,
Inventory:
- Water Bottle (Full) = 2,
- Orange Soda = 1,
- Chips = 6,
- Metal Pipe = 1,
- Meat Cleaver = 1,
- Golf Club = 1,
- M36 Revolver = 1,
- Box of .38 special = 1,
- Duffle Bag = 1,
Excludes:
- Prepper Pack,
----------------------------
'Prepper Pack'
- "'You saw the signs long before anyone else... You prepared long before everyone else.' Start the game with a ALICE Pack filled with Water, Food, High Tier weapons, Tools and meds."
Cost = 10,
Inventory:
- Water Bottle (Full) = 6,
- Jerky = 12,
- Duct Tape = 2,
- Sterile Bandages = 4,
- Alcohol Wipes = 1,
- Anti-biotics = 2,
- Painkillers = 1,
- Suture Needle = 1,
- Suture Needle Holder = 1,
- Box of Nails = 1,
- Hammer = 1,
- Hand Axe = 1,
- Hunting Knife = 1,
- Baseball Bat = 1,
- Machete = 1,
- Crafted Spear = 1,
- Sawn-off Shotgun = 1,
- Box of Shotgun Shells = 1,
- ALICE Pack = 1,
Excludes:
- Bugout Bag,
----------------------------
'Skilled'
- "24 Skilled traits one for each skill"
Cost = 6
Skills:
- Chosen Skill = 2,
Excludes:
- None,
(Strength & Fitness do not have a "Skilled" varient due to them already having similer perks in-game.)
--------------Occupations--------------
'Pinch Hitter'
- "When the bases are loaded with two outs..."
Cost = -2,
Skills:
- Fitness = 1,
- Long Blunt = 2,
- Sprinting = 1,
Inventory:
- Baseball Bat = 1,
- Baseball = 1,
Traits:
- Baseball Player,
----------------------------
'Office Worker'
- "Another day. Another dollar."
Cost = 2,
Skills:
- Fitness = 2,
Inventory:
- Black Digital Watch = 1,
- Cordless Phone = 1,
- Umbrella = 1,
- Pen = 1,
- Cheese Sandwich = 1,
- Newspaper = 1,
- Briefcase = 1,
Traits:
- Night Owl,
- Wakeful,
- Orgenised,
(Night Owl is broken at the moment so I gave him Wakeful too until further notice.)
----------------------------
'Fashion Designer'
- "To feel good, you must look good."
Cost = 0,
Skills:
- Nimble = 1,
- Tailoring = 3,
Inventory:
- Sewing Kit = 1,
- Needle = 1,
- Scissors = 1,
- Thread = 2,
- Ripped Sheets = 8,
- Denim Strips = 4,
- Leather Strips = 2,
Traits:
- Dextrous,
(At the moment with "PFM" has not been updated to include the "Sewer" trait, but when it is I will add it.)
----------------------------
'Dancer'
- "Rhythmic, Sensuous, Dirty, Inspirational, Provocative and so much more."
Cost = -4,
Skills:
- Nimble = 3,
- Lightfooted = 3,
- Fitness = 2
Inventory:
- Headphones = 1,
- ValuTech Walkie Talkie = 1,
- Water Bottle (Full) = 1,
Traits:
- Graceful,
----------------------------
'Landscaper'
- "A beautiful home is a healthy home."
Cost = -4,
Skills:
- Long Blade = 1,
- Short Blade = 1,
- Fitness = 1,
- Strength = 1,
Inventory:
- Hand Scythe = 1,
- Machete = 1,
- Shovel = 1,
- Sack = 1,
Traits:
- None,
----------------------------
'Spear Fisher'
- "Just like our forefathers."
Cost = -4,
Skills:
- Spear = 2,
- Sneaking = 1,
- Fishing = 1,
Inventory:
- Crafted Spear = 2,
- Hunting Knife = 1,
- Hiking Bag = 1,
- Fishing Net = 1,
Traits:
- None,
(Knows how to make Fishing Nets.)
----------------------------
'Homeless'
- "Without a place in the world."
Cost = -2,
Skills:
- Foraging = 3,
- Lightfooted = 1,
- Sneaking = 1,
Inventory:
- Newspaper = 1,
- Garbage bag = 2,
- Dead Rat = 1,
- Water Bottle (Empty) = 1,
Traits:
- Inconspicuous,
----------------------------
'Botanist'
- "The endless bounties of nature."
Cost = -6,
Skills:
- Foraging = 4,
Inventory:
- Mortar Pestle = 1,
- Umbrella = 1,
- Scalpel = 1,
- Violets = 6,
- Rosehips = 4,
- Ginseng = 2,
Traits:
- Outdoorsman,
- Herbalist,
----------------------------
'Honors Student'
- "Bright eyed, and opened minded."
Cost = 2,
Skills:
- None,
Inventory:
- Book = 3,
- Notebook = 1,
- Pen = 1,
- Pencil = 2,
- Pop = 1,
- Chips = 1,
- Schoolbag = 1,
Traits:
- Fast Learner,
- Fast Reader,
----------------------------
'Army Reserve'
- "One nation under God."
Cost = -8,
Skills:
- Fitness = 1,
- Strength = 1,
- Aiming = 3,
- Reloading = 3,
- Small Blade = 1,
Inventory:
- M14 = 1,
- Hunting Knife = 1,
- 556Clip = 3,
- Box of 556 = 2,
- Dogtags = 1,
Traits:
- None,
----------------------------
'Biker'
- "Breaking hearts and kneecaps."
Cost = -2,
Skills:
- Strength = 2,
- Mechanics = 2,
- Small Blunt = 1,
Inventory:
- Wrench = 1,
- Gas Can (Full) = 1,
Traits:
- Speed Demon,
----------------------------
'Serial Killer'
- "What a filthy world... I must clean it."
Cost = -8,
Skills:
- Small Blade = 3,
- Sneak = 2,
- Lightfooted = 2,
Inventory:
- Hunting Knife = 1,
Traits:
- Desensitized,
----------------------------
'Sword Expert'
- "Clear mind, and a sharp blade."
Cost = -14,
Skills:
- Long Blade = 3,
- Maintenance = 2,
Inventory:
- Katana = 1,
Traits:
- Brave,
----------------------------
Build: 41 and up only.

Credits:
Fenris_Wolf. Without his "Profession framework mod" this mod would not exist!

Workshop ID: 2040632854
Mod ID: GetaJob!

Workshop ID: 2040632854
Mod ID: GetaJob!
Popular Discussions View All (2)
0
29 Mar, 2020 @ 8:33pm
PINNED: Bugs and Incompatibilities.
leon2356
0
1
27 Jun, 2022 @ 5:20pm
How to tweak occupation stats, items, and traits.
leon2356
30 Comments
leon2356  [author] 27 Jun, 2022 @ 5:17pm 
@NeoG

Thanks, I'm glad you like it.

Ill post a small guide in discussions on how to tweak the professions. Its too long for the comment section.
NeoG 27 Jun, 2022 @ 3:04am 
This is a great mod, I find it mostly balanced and very much fun. Is there any way to tweak the stats that a profession has or the items they spawn with? Great work!
leon2356  [author] 1 Jun, 2022 @ 1:35pm 
@DumbHornyManedWolf

Happy to help. Have fun!
Rev 1 Jun, 2022 @ 1:34pm 
@leon2356 yup that fixed it, as soon as i put it in the users zomboid mods folder, it worked. thanks for the help :)
leon2356  [author] 1 Jun, 2022 @ 1:19pm 
@DumbHornyManedWolf

Make sure its in the "mods" folder and not the "example mod" folder
leon2356  [author] 1 Jun, 2022 @ 1:18pm 
@DumbHornyManedWolf

There are two mod folders. Place a copy of the unzipped master in both and see if it works. Here are where both folders are located.

C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\mods
C:\Users\UserName\Zomboid\mods

Mines is in the "Users" folder but some people have said they have to put it in the "Steam" folder
Rev 1 Jun, 2022 @ 1:06pm 
@leon2356 i did download the github version the way in comments suggested n unzipped it, then moved moved professionframework-master file to the mod folder but the Professionframework doesnt appear in mods in game only this mod does, any suggestions?
leon2356  [author] 1 Jun, 2022 @ 12:56pm 
And make sure you are subscribed to this "Get a job!" and have it and the ProfessionFramework both activated in the mod menu.
leon2356  [author] 1 Jun, 2022 @ 12:51pm 
@DumbHornyManedWolf

Ok, so i just checked and it still works for me.

Here are a few things to troubleshoot.
Is the Profesionsframework mod the GitHub version? The GitHub version is different then the other versions and that is the one I used to make this mod. Make sure you don't have the profesionsframework from steam activated, that one will override the GitHub version

There are several mod folders for project zomboid and you need to put it in the, " C:\Users\Username\Zomboid\mods" folder.

Make sure the ProfessionFramework-master file is unzipped. If it is zipped it will not work.

If none of these work, please let me know and I'll see if i can help.
leon2356  [author] 1 Jun, 2022 @ 12:36pm 
@DumbHornyManedWolf

I will check right now and see if it works for me. I have not played in a while.