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By the way, the world 1 has the best scenery I've ever seen in any campaigns. REALLY GREAT JOB!!!
The stars are one of the best designs in the whole process. The virus in world 1 really astonished me.
However, in my opinion, it will be even better if there is one way to get back the deleted access key though.
Signal Disruptor: Fan pushing connector is a good idea, but inconsistent.
World A roof star: How the heck was I supposed to spot a random fan deep in the water?
Sandbox: Did not enjoy dying unexpectedly while experimenting around.
Hall of death: Blue source isn't clearly visible unless you're right next to it. Got the star first with the connectors from the outside and then got stumped because I haven't seen source when exploring the hall, it all looked like a normal wall.
Star puzzles: Accidentally cheesed all of them, a lot shorter than what was intended.
Make connections: Didn't even get to play it because of some wrong choice I've made early on. Shame to lock player out of a satisfying ending sequence like that.
Sorry, but I don't think I want to play this anymore....
Marsshot: I jumped on the wall strait to the terminal.
By the way: I jammed a wall, put the tower on a cube shot the laser through a window, instead of all three gates.
Promotion: I put the platform on a button, then put a cube on top of the platform. That way when I moved the platform, I'd have a cube that was off center and not blocking the laser. I then got the keys, stuck the tower on top the cube, and took the cube and jammer to the fan, using fan removal to turn it on and off. I actually like my solution better.
Query: I used the forcefield to turn one laser off when the other turns on. Actually didn't need one of the laser towers.