Stellaris

Stellaris

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Better Titan + Juggernaut + Colossus Limits
   
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357.423 KB
23 Mar, 2020 @ 9:05am
20 May, 2023 @ 7:06am
5 Change Notes ( view )

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Better Titan + Juggernaut + Colossus Limits

In 1 collection by FGRaptor
Mods by FGRaptor (3.8)
6 items
Description
Updated for Stellaris 3.8



Build more Titans, Juggernauts and Colossi as your Naval Capacity increases

Description
This mod changes the way the limits on how many Titans, Juggernauts and Colossi you can build work.

Who decided you can only have 1 Juggernaut?

Who decided you can only have 20 Titans at 3800 naval capacity, when even in the normal game your capacity can go to 9999?

Who decided that?

The one who gets to decide is me.

Update note: After updating from 3.0 to 3.8 I found that the way ship limits works has been changed. It's much better now and uses a separate file, so ships don't have to overriden in their entirety anymore. This does however mean that what this mod changes has changed, so you may have to unsubscribe and subscribe again if you find it does not work for you.

Titan:
- Base limit regardless of naval cap.: 1
- Maximum at 9999 naval cap.: 51
- The ship limit has a more complicated calculation now, but you get 1 more every ~200 naval cap.

Juggernaut:
- Base limit regardless of naval cap.: 1
- Maximum at 9999 naval cap.: 21
- The ship limit has a more complicated calculation now, but you get 1 more every ~500 naval cap.

Colossus:
- Base limit regardless of naval cap.: 1
- Maximum at 9999 naval cap.: 21
- The ship limit has a more complicated calculation now, but you get 1 more every ~500 naval cap.

This mod does not increase the maximum naval capacity of 9999. If you want to do so, you have to change "NAVAL_CAPACITY_MAX" in the game "defines" file or use a mod that does so.

If you have a higher maximum naval capacity by editing this yourself or using another mod, this mod should work up to a maximum naval capacity of around 2mio (the limit increase for every X naval cap. will work) - which I don't think anyone will use, so it should be safe.

Save Game Compatibility
Should be save to install and remove during running games (I had no problems so far).
The ship limits and caps are calculated dynamically during the game.
But as this mod has to override the ship files, if another mod or patch changes anything for them, you may find values / costs or other things for ships being inconsistent.

Mod Compatibility
As this mod has to override the ship files, if another mod or patch changes anything for them, you may find values / costs or other things for ships being inconsistent.

Files overwritten:
common\country_limits\ship_of_size_limits\00_ship_of_size_limits.txt
This mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.

Localisation:
None required

Known Issues
- None

More Mods
Check all of my latest mods in my collection:
Mods by FGRaptor

Check mods from other creators I recommend (Stellaris 3.8):
Recommended Mods

Check my old or archived mods, if you are playing on older versions of Stellaris:
Mods by FGRaptor - Old and Archived Mods
Popular Discussions View All (3)
4
20 May, 2023 @ 8:10am
PINNED: Bug Reports
FGRaptor
0
21 Apr, 2021 @ 11:43am
PINNED: Suggestions / Feedback
FGRaptor
0
5 Jan, 2024 @ 11:18pm
Juggernaut limit not increasing
Skyx700
34 Comments
kaelis 21 Feb, 2024 @ 6:32am 
Not save game compatible. I have over 27000 fleet power and can still only have 1 Juggernaut.
bowlofdro 1 Feb, 2024 @ 7:48pm 
still working for 3.10? thanks in advance
FGRaptor  [author] 20 May, 2023 @ 7:57am 
Updated for 3.8+
The Tempted Man 25 Mar, 2023 @ 3:54pm 
It works :)
Agent Black 21 May, 2022 @ 12:23am 
Hey all, I forked and updated the mod for 3.4. you can find it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810681769

Thanks for the initial idea and all of the past work FGRaptor, let me know if you have a problem with me forking your mod.
Hlalakar 20 May, 2022 @ 6:55am 
I have the same problem. Great mod, but currently I don't start with and cannot build construction ships when running it.
Apeirian 16 May, 2022 @ 7:04pm 
Love the mod. Unfortunately the recent update broke it in the most bizarre way... When this mod and only this mod is activated, construction ships are un-buildable. They aren't even listed in the shipyard tab, despite having the starting technology. They appear fine in vanilla. Any fix?
Inediblesquare 9 Mar, 2022 @ 4:17pm 
will this be getting an update?
PlasmaticSlave 12 Feb, 2022 @ 10:46pm 
Can you update this please?
!Matthew? 29 Jan, 2022 @ 1:18pm 
The titan limit isnt working for me too idk why?