Invisible, Inc.

Invisible, Inc.

70 ratings
Agent 47
   
Award
Favorite
Favorited
Unfavorite
mod
File Size
Posted
Updated
292.697 KB
23 Mar, 2020 @ 8:04am
7 Apr, 2022 @ 8:45am
5 Change Notes ( view )

Subscribe to download
Agent 47

In 1 collection by wodzu_93
Invisible Inc. Community Modpack
37 items
Description
Some say they were born for their profession, but for 47, alias Tobias Rieper, that statement is uncannily literal. The advent of genome editing allowed the contract killing sector to cut out the middleman, so to speak, when it came to producing and training their personnel, and switch to a more homegrown approach instead. By far the most successful of his batch, 47 has a number of perfect kills under his belt, but his days of working for the International Contract Agency are over. The company that designed him has long since been acquired by Plastech, making it considerably harder for 47 to settle his long-standing scores with his creators. Now, with Invisible at his back, he might just stand a chance.

Version 1.4
Requirements:
- Sim Constructor mod
- Function Library mod, version 1.26+


This mod adds a protagonist of Hitman games as an Invisible agent.

He starts with following gear and skills:
- Strengh 2
- Disguise Fabricator:
Once per mission, scan a corpse of a human guard to activate an upkeep-free perpetual disguise.
It still gets disrupted by being observed by guards from 1 tile away, attacking, sprinting or corpse getting discovered.
- Fiber Wire:
Lethal melee weapon. Ignores Armor, 1 Charge. Can only be used from behind a guard, cannot be used to ambush.
- Silverballer:
Lethal ranged weapon. 1 Ammo, 1 Armor Piercing. Ammo is restored between missions,
but can't be manually reloaded.

Non-Steam Install:
https://www.dropbox.com/s/znrsizka0wf5y8e/Agent47V1.4.zip?dl=0
Extract into steam/steamapps/common/InvisibleInc/mods

Credits:
- Coding: wodzu_93
- Art: Hekateras

Invisible, Inc. Discord Server:
https://discord.gg/aQrXEse
26 Comments
Vrisskers 8 Apr, 2022 @ 7:50am 
Thank you-u!!! ^o^
wodzu_93  [author] 7 Apr, 2022 @ 8:53am 
I've added using Disguise Fabricator on KO'd guards. Fiber Wire is strong enough as is - no need to buff it.
Vrisskers 3 Apr, 2022 @ 6:34am 
Could I ask for some feedback on my earlier suggestions, please? Anything constructive will do; I'm just curious whether they made sense at all. :3
kome360 31 Mar, 2022 @ 1:26pm 
Whoops I made a mistake. I used a volt baton instead of the garotte. Sorry.
wodzu_93  [author] 25 Mar, 2022 @ 10:39am 
Are you missing Function Library mod? Its required for melee to work properly.
kome360 24 Mar, 2022 @ 1:20pm 
Actually, do armor penetration augments on 47 screw up the Garotte? I don't remember what I did, but it might be worth a double-check.
kome360 24 Mar, 2022 @ 1:18pm 
No, I mean I ordered 47 behind a guard with 2 armor and for some reason it said something along the lines of "Blocked - Armor". Can you double check to make sure it has max armor penetration at all times?
wodzu_93  [author] 24 Mar, 2022 @ 10:04am 
Garotte ignores all armor. What probably happened, you were't positioned correctly - 47 must be directly behind the guard to use it. Doing it from the side doesn't work.
kome360 16 Mar, 2022 @ 11:53am 
This mod is awesome, but the Garotte doesn't work on 2+ armored targets.
Vrisskers 5 Nov, 2021 @ 2:22am 
Minor suggestion: let Disguise Fabricator work on KO guards as well. In this case, the disguise gets disrupted in case the guard in question wakes up (in addition to when their body is discovered). Intended to give Agent 47 a bit more versatility in Merciful and KO-based runs, as well as keep true to the lore - after all, 47 often tries to avoid excessive bloodshed.

Major suggestion: let Garrote switch between lethal (as now) and non-lethal (large KO, still full AP) damage, with the premise that 47 can choose to choke+shock his target to the point of deep unconsciousness without killing them fully. Still consumes a charge. This both makes sense - after all, if you can *kill* your target by choking them with electric garrote, surely you're able to just knock them out? - as well as saves an item slot on an extra disruptor and lets you keep that sweet AP.