Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Balanced Difficulty
   
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21 Mar, 2020 @ 9:53pm
24 Mar, 2020 @ 4:44pm
5 Change Notes ( view )

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Balanced Difficulty

Description
While i have been enjoying many of the food based difficulty mods which keep challenge into the late game. Most of them also remove the AI's starting units and combat bonuses. Because of this i have found the AI too easy to beat early game.

This mod provides a bonus to AI food income (+8% per difficulty above prince) while removing their bonuses to science, culture and starting tech and culture boosts. The AI still gets their +20% per level bonuses to production and culture, their starting units, combat bonuses and faith income boost. Because of this the AI won't be a total push over early game, while their lack of a science and culture boost weakens their early game slightly. Their food boost however allows them to become juggernauts in the late game. Enjoy

So a tl/dr summery. Here is what bonuses the AI receive in this mod

Gold/Production Bonuses: +20% per level above prince
Food Bonus: +8% per level above prince
Faith Bonus: +8% per level above prince
Combat Bonus: +1 per level above prince
Experience Bonus: +10% per level above prince
Starting Settlers: +1 (Emperor and immortal), +2 (Diety)
Starting Warriors: +1 per level above prince
Starting Builders: +1 (King and emperor), +2 (emperor and immortal)


3 Comments
Ascendant 7 Feb, 2022 @ 12:17pm 
Have to say that it is really good balance since im playing only on Deity
wiejelly 20 Oct, 2021 @ 11:03am 
I will give it a try. Thanks :)
Brian 11 Jun, 2020 @ 12:08pm 
this looks like good changes all around. going to give it a try with the RSL mod also