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Ждем новых интересных проектов....
=)
ЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖ
Good job comrade!
We are waiting for new interesting projects....
=)
https://yandex.ru/images/search?text=псковский%20троицкий%20собор%20фотография&stype=image&lr=25&source=wiz&pos=12&img_url=https%3A%2F%2Fimg.tourister.ru%2Ffiles%2F8%2F8%2F1%2F0%2F0%2F3%2F4%2Foriginal.jpg&rpt=simage
Thank you very much! To say that I am new to this issue is not to say anything. I do everything by trial and error. I have never done 3D modeling at all , so some of my works probably look naive
In building.ini your node should be 1_1_ArchangelSobor_lightmap
Because this is wrong, sometimes the construction scaffolding will not appear.
Your material.mtl file should be like this:
$SUBMATERIAL ArchangelSobor_lightmap
$TEXTURE_MTL 0 texture.dds
$TEXTURE 1 blankspecular.dds
$TEXTURE 2 blankbump.dds
$DIFFUSECOLOR 0.5000 0.5000 0.5000 0.400000
$SPECULARCOLOR 1 1 1 1
$AMBIENTCOLOR 0.40000 0.40000 0.40000 0.300000
$SPECULARPOWER 2.000000
$END
and material_e.mtl:
$SUBMATERIAL ArchangelSobor_lightmap
$TEXTURE_MTL 0 texture.dds
$TEXTURE_MTL 1 texture_e.dds
$TEXTURE 2 blankbump.dds
$DIFFUSECOLOR 0.5000 0.5000 0.5000 0.400000
$SPECULARCOLOR 1 1 1 1
$AMBIENTCOLOR 0.40000 0.40000 0.40000 0.300000
$SPECULARPOWER 2.000000
$END